Divine Magic

From: JARDINE@RMCS.CRANFIELD.AC.UK
Date: Tue 16 Aug 1994 - 12:43:00 EEST


Hi All

        Maybe I have an idea that can go some way to bringing together the Rune Power and the Reusable divine magic for initiates camps.

        I play reusable divine magic for initiates (regain 1 point on High Holy day if they attend a ceremony). Thus a very limited version. I also play the standard idea that characters sacrifice for a specific spell (NOT rune power).

        However, I have decided to introduce the following system as well. Anyone initiated into the worship of a god may perform a limited DI for the effects of one of the god's divine magic spells. This form of DI is much more likely to work as it is virtualy indistinguishable from the normal casting of divine magic so the god does it on a routine basis.

The chance of the effect is POW * 3 for initiates, *4 for acolytes and *5 for rune levels. The cost is the normal cost in POW for the spell. However, the spell is cast on a one-use basis (non-reusable spells cost double!).

        SUMMARY         Now everyone has access to reusable rune magic. BUT, now gods don't abandon their worshippers to terrible fates just because they were doing the right thing taking Bless Crops instead of Great Parry. The above system does not alter game balance much, but does allow for better role playing of non-warlike cultists.

        Lewis



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