Divine Magic

From: JARDINE@RMCS.CRANFIELD.AC.UK
Date: Fri 19 Aug 1994 - 14:31:00 EEST


Hi All

        WRT my divine magic idea:

  1. (Sandy) It has not been playtested (the original message implied this) and YOU (ALL) are going to do the play testing!!! (or flaming)
  2. (Someone else) I would never have initiates roll to see whether they regained a point of divine magic if they attended their cults high holy day ceremony. It entails entirely unnecessary dice rolling in a completely inappropriate area. The ONLY person who should roll is the officiating Priest or Acolyte and if he was not a PC I would determine the result NON-randomly. Remember if he gets it wrong the congregation will take this as a VERY BAD portent (not to mention being pissed because they have not got their spells back!). Generally if the ceremony is successful those who participate achieve a very close union with their god/dess. This is enough to renew spells AND also for the god/dess to spot anyone who's heart is not in it...
  3. (Yet another person) 3 times rather than twice cost for non-reusable magic --- you've got a point.
  4. (Same person) worried about the leathality of Humakti un this system. a) I WOULD allow Humakti to DI for someone's DEATH under the old rules. depending on the amount of POWER lost I would make the attack more or less leathal: 3 = Sever Spirit, 6 = Non-resurrectable SS, 10 = Bang, you're dead! Remember Humakt is DEATH!
  5. Once this loony fails his POW roll Humakt is going to stop listening to his jabbering for 24 hours (old rules still apply).
  6. I suspect that the Humakti would be more leathal using Truesword on a greatsword than mucking around with SS.
  7. I agree with the caveat IF YOUR GOD APPROVES. Also the idea of substituting another more appropriate spell is OK. Other effects should only be allowed if the roll was lower than that required to DI normally.
	Well thats all for now
				Lewis

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