Divine Magic
Hi All
WRT my divine magic idea:
- (Sandy) It has not been playtested (the original message implied
this) and YOU (ALL) are going to do the play testing!!! (or flaming)
- (Someone else) I would never have initiates roll to see whether
they regained a point of divine magic if they attended their cults
high holy day ceremony. It entails entirely unnecessary dice rolling
in a completely inappropriate area. The ONLY person who should roll
is the officiating Priest or Acolyte and if he was not a PC I would
determine the result NON-randomly. Remember if he gets it wrong the
congregation will take this as a VERY BAD portent (not to mention
being pissed because they have not got their spells back!). Generally
if the ceremony is successful those who participate achieve a very
close union with their god/dess. This is enough to renew spells AND
also for the god/dess to spot anyone who's heart is not in it...
- (Yet another person) 3 times rather than twice cost for non-reusable magic --- you've got a point.
- (Same person) worried about the leathality of Humakti un this system. a) I WOULD allow Humakti to DI for someone's DEATH under the old rules. depending on the amount of POWER lost I would make the attack more or
less leathal: 3 = Sever Spirit, 6 = Non-resurrectable SS, 10 = Bang,
you're dead! Remember Humakt is DEATH!
- Once this loony fails his POW roll Humakt is going to stop listening to his jabbering for 24 hours (old rules still apply).
- I suspect that the Humakti would be more leathal using Truesword on
a greatsword than mucking around with SS.
- I agree with the caveat IF YOUR GOD APPROVES. Also the idea of
substituting another more appropriate spell is OK. Other effects should only be allowed if the roll was lower than that required to DI normally.
Well thats all for now
Lewis
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: Fri 10 Oct 2003 - 01:36:28 EEST