A Varied Ramble

From: N. Smith (ns10005@hermes.cam.ac.uk)
Date: Sun 21 Aug 1994 - 21:43:13 EEST



A bundle of things today, try to keep it short:-

Tim in X-RQ-ID: 5741
"Incidentally, on the Bless crops theory, in Sun County, the farmers
fields are marked out by special marker stones, and the spell won't work without them. May I propose that a Bless Crops spell would cover the whole field area inside the boundaries of one property so marked by these stones? This would make the spell a rather more useful one. (If you feel this is too powerful, then you might put a maximum limit on "field size" and require each field to be separately marked by these stones)"

Except that if you look at the Rabbit Hat Farm map, each field is roughly 25m*40m, one hectare, one quarter of an acre, thus decreasing the spell's power.

Klaus in X-RQ-ID: 5749
"Then there are some spells that are useful only if you have them in
manipulated matrixes. One such is teleport. Travelling up to 10 m to a predetermined place has only very limited use. You might of course send letters or small parcels a long way, but to travel you need a matrix with 10 or more points of range and/or intensity."

RQ Magic Book p51	Teleport
	'Each level of intensity will transfer 6 kilograms of mass (1 
SIZ) that the caster touches (or himself) etc.'

I always assumed that meant "one point of intensity will transfer the caster, or 6 kilograms...." since otherwise, as you say, the spell will be very limited.

MOB in X-RQ-ID: 5755
Sanctify
"Does this spell have a duration (eg. the standard 15 minutes?) I don't
think so from the description."

Thought I saw something, somewhere, along the lines of it remaining in effect until the caster moved from the Sanctified area. This may, however, be the onset of senility (in which case I'll use all my Rune Points to cast (n) Sever Spirits.....).

Devin in X-RQ-ID: 5763
"Don't forget, Jon, that in RQ3, Divine Magic requires more than in RQ2.
It is cast in Dex SR (implying more than just a mental process) and it states that hands must be free, implying that in RQ3 Divine Magic is, in one form or another, cast.
"I have always viewed Divine Magic as a mini-ritual, which occurs
very quickly, and which gains the divine attention necessary to cast the spell (or the divine flinch, whatever)."

Sorry, can't find the requirement for hands to be free, can find

        'the use of arcane sounds and phrases, subtle gestures, and the knowledgeable expenditure of magic points' I've always viewed Divine Magic as channelling the power of god, the casting procedure (DEX SR) being the release and, especially, targeting of the spell.

Alex in X-RQ-ID: 5769
"I don't think the (undoubted) innovations of the Magical Regiments included
the fairly straightforward business of having a group of divine magicians cast their spells in concert."

Perhaps it involves them casting their spells via a "chief magician", who acts as a "fire-coordinator", casting no spells himself (maybe a Ritual?) but directing those cast at him to fresh targets. Compare this with the role of the Officiating Priest at a Holy Day who, via the Worship ceremony, collects his congregations sacrificed MP and directs them to his god (hence the need for a successful Ceremony roll and the gift of 1 POW for controlling the energies).



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