Some ideas on Rune Magic

From: Curtis Shenton (curtiss@netcom.com)
Date: Thu 01 Sep 1994 - 06:06:03 EEST



I've been working on some ideas for my own nonRQ/nonGloranthan campaign and have come up with something that would work pretty well for Glorantha. It's sort of a variant Runepower system I suppose.

        A worshipper sacrifices POW into a pool of Rune Power that they can draw upon later. But the only spells they can cast are those they have earned through various minihero quests. For example for an Orlanthi to get Darkwalk they need to steal something from a Kygor Liter worshipper. FOr a Humakt to get Beserk they might need to have fought a foe or group of enemies that were more powerful then they or otherwise been in some sort of combat where they expected to loose and die and yet fought anyway. Not only would different religions have different quests for the same spell but I assume that different temples would sometimes have very specific quests you need to go on to get a spell. And some spells you may just get access to because becoming an initiate of the cult attunes you to some of the basics of the gods power. I suspect all Orlanthi would be able to cast Cloud Call under this system for example.

        Any comments or suggestions? Has someone already posted this idea and I'm just recreating the wheel? :) --
Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet Interested in the process of designing unique magic/psionic/etc power systems in an rpg? The loc-l mailing list is set up for discussions on this topic. Email me to find out how to sign up.



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