From: Alex Ferguson (alex@dcs.gla.ac.uk)
Date: Sat 03 Sep 1994 - 21:35:58 EEST
Tim Minas:
> On Alex Ferguson's point re the ability to get a spell from a
> temple if you conduct some unknown locally ceremony to regain (eg)
> a Sever Spirit from a Shrine. Two points: a) It should be at a
> pretty big penalty;
Two days of having to make INTx3% rolls per melee round would qualify, I should think, in the instance Greg cited, of doing it where the locals were of a totally different aspect, and were hostile to the process.
I don't see there being a _huge_ problem where it's simply a case of which spells a particular temple "stocks", for example, if an Orlanth Thunderous Priest wants to renew Cloud Call at an Orlanth Adventurous temple that doesn't provide it, if you have the manpower and knowhow to do the appropriate ritual. (Big if.) I think it's wrong to think of spells being "hardwired" into particular sites. Whether temple _size_ as such is a particular handicap over and above this I'm not sure. It's somewhat hard to assess a specific penalty under the current rules, which abstract the process so much that there's not even a ceremony roll involved.
> and b) Subcult/Associate deity spells should
> NEVER be available from a shrine that doesn't actually provide
> the spell.
I fail to see why ever not. Assuming that by "available", you mean "possible to renew by some means", and not just "renewed while you wait".
Of course, to renew an associate's spell, you at least need a shrine or temple _to that god_... If you're an Orlanthi wanting to renew Lock, you'll need an Issaries shrine or temple, not an Orlanth temple with no Issaries shrine.
This is all somewhat hypothetical in regards actual play, I think, unless your PCs constitute some sizeable chunk of a temple contingent.
Alex.
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