Re: Some ideas on Rune Magic

From: Alex Ferguson (alex@dcs.gla.ac.uk)
Date: Tue 06 Sep 1994 - 08:49:01 EEST


Curtis Shenton suggests:
> A worshipper sacrifices POW into a pool of Rune Power that they
> can draw upon later. But the only spells they can cast are those they
> have earned through various minihero quests. For example for an Orlanthi
> to get Darkwalk they need to steal something from a Kygor Liter
> worshipper.

This is rather like what Henk suggested, I think. I certainly agree with the HQ component, though I saw it as being more of a ritual one. I like the practice HQ idea too, though, especially for "subcultic" spells for which you'd have to prove yourself worthy (more so than usual, that is) such as the aforementioned Darkwalk. However, I also think the act is significant enough that it should require POW to be sacrificed, which should probably be specific to that magic.

In fact, I think the existing RQ rules have sacrificing for a spell the first time about right. What I dislike is all this yucky business with "taking several uses" of a spell, as we'd say in the Bad Old Days when I played D&D. Not just from a MGF point of view, but because doing the same heroquest again doesn't make sense, Gloranthanically. As the old Esrolian proverb says, "The same woman cannot swim in the River twice".

> And some
> spells you may just get access to because becoming an initiate of the
> cult attunes you to some of the basics of the gods power. I suspect all
> Orlanthi would be able to cast Cloud Call under this system for example.

I don't know about that, but it should be remembered that initiation is an HQ in itself, so the possibility at least exists...

Alex.



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