rewop enuR

From: MOBTOTRM@vaxc.cc.monash.edu.au
Date: Sat 17 Sep 1994 - 06:56:24 EEST



G'day



RunePower

Paul Honigmann:
> 2. If everyone could fire whatever spells they wanted whenever they wished,
> - assuming they have recharged their pool - then EVERY Orlanthi will use
> almost EXACTLY the same spells in a given situation. Ie: commit
everything
> to a huge Shield, Thunderbolt or Teleport out of there. The same goes for
> all other cults. Result: you can predict almost exactly what a rune magic
> user will do in combat, as long as you know his approximate age so you
> can guess what his Rune Magic budget is likely to be, and cult.

A lot of ground has been covered in the RunePower debate a while back, so I don't want to go into great detail here...

Having actually playtested RunePower, I can assure you that Paul's concerns didn't arise. In fact, the effect is the exact opposite: by giving PCs flexibility, they are able to use a much wider variety of spells than if they have to pick 'n choose with their precious POW points when sacrificing for divine spells using the official rules . How many PCs do you know that sacrificed for Wind Words, Paul?



White Buffalo

>Ideas for RQ scenario, anyone?!
Of course, a similar white *rhino* features in that amazing tournament "Seven Mothers do 'ave 'em (Amazon Women of the Red Moon)" by fellow Aussies John Hughes, et. al. May be played at RQ Con II (BYO Rubber Chicken).

Cheers

MOB



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