Granite Phalanx, Bloggom Marsh

From: Harald Smith 617 724-9843 (SMITHH@A1.MGH.HARVARD.EDU)
Date: Tue 20 Sep 1994 - 08:34:00 EEST



Date: Mon, 19 Sep 1994 13:37:00 EST
Subject: totrm #12
Sender: "Harald Smith (617) 724-9843" <SMITHH@A1.MGH.HARVARD.EDU> To: RuneQuest@Glorantha.Holland.Sun.Com

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Posting-date: Mon, 19 Sep 1994 13:48:00 EST
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   Hi all--    

   Kudos to all on the great 'colour' special. In terms of use and    personal interest, I would put it in the top 3 issues.    

   The timing of Granite Phalanx was particularly good since my players are    just in the process of establishing a Lunar colony along the Elf Sea and    will be recruiting good lunar veterans to help it along. I can picture    the Granite Phalanx veterans arriving now. Of course, that raised one    immediate question--do retirees retain any access to their rune magic    or are they considered totally cut off from this once they leave the    regiment?    

   I noted that Devin has already run Queen Ozcag's Hall and asks about the    Bloggom Marshes. Given that the Gates of Dusk can be heard nearby, I    would assume these marshes are somewhere in the midst of Luathela (shown    only on the old RQ 2 world map) and thus well north-west of Slon (more    or less straight west from Magasta's Pool/Jrustela). Perhaps the    marshes are along one of the coasts (purple salt water?) and kind turtle    gods or Yggs Island raiders can rescue them (or the Luatha take them on    board one of their nice purple ships?). Or since the Bloodbirds noted    in the Puzzle Canal in the Big Rubble pack are supposed to be from the    west, maybe your characters can encounter a nice 'friendly' flock?    

   Both Warhamster and Runepower were worthwhile additions. I think I'll    find the mass battle rules quite useful.    

   Harald



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