Tactics and Warhamster

From: Bryan J. Maloney (jacobus@sonata.cc.purdue.edu)
Date: Thu 22 Sep 1994 - 18:17:24 EEST


Uh, the whole point of a miniatures rules system is that tactics are NOT to be abstracted. They are to be reflected in the density of the units
(base size) and the ACTUAL tactics and maneuvering used by the "commanders"
(the players).

Now, I've only glanced over it, but I should think that there is some sort of morale bonus for units that train as soldiers vs. those that train as warriors. Being able to swing a sword well is no sign that you'll stand the line when the bad guys charge. That's a matter of discipline as much as courage.

However, I would say adding numbers to abstract tactics completely defeats the purpose of a miniatures rule set. Might as well not bother with movement rules, etc. Might as well just have one die roll decide everything, no?



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