From: Nick Brooke (100270.337@compuserve.com)
Date: Tue 04 Oct 1994 - 21:29:38 EET
> ... most sensible Wizards know that Evil Sorcerors can cast exactly the
> same spells as they do.
Yeah, if we're taking "spells" from RQ3's limited list. But certainly not if we're talking about the harmonious societal kingdom-enhancing "divine" Wizardry that is the Malkioni speciality. Evil Sorcerers could, of course, embrace Malkion's Law, and through God's Grace come to possess the same powers of blessing and so on that sensible Wizards have. But surely there must be a ethical/moral/religious dimension to what GoG presents simply as "the Worship Invisible God sorcery spell"?
> Please don't punish those GMs who want to play a easy world by rigidly
> restricting the game system.
I'd never dream of doing that: "Less is more" where role-playing rulesets are concerned, IMHO. But what GM is foolish enough to follow all (or any) of the rules against his or her own inclinations?
> Let's try to develop game mechanisms that will work within the guide-
> lines of the Gloranthan World.
I thought Greg's views on the rarity of healing magic in Glorantha (i.e. "There's about 1/10th as much Healing in the world as you'd assume from playing RuneQuest") were well known by now. That is to say, RuneQuest no longer accurately models Greg's vision of Glorantha. If it ever did. That said, RQ-Glorantha is still a real fun place to play, and I don't imagine many of us will be leaving it through a minor quibble about the magic system. (Or why do we still play RQ3, with crap Sorcery rules and all?)
Which means, as we can have no fixed model for what is Gloranthan and what ain't, that each of us can espouse the gaming-style that suits us best. But that doesn't mean we shouldn't express opinions about how the game-of-the- world "ought to work". I think Resurrection should be difficult, dangerous and scary. I can't turn that concept into a mechanic, because then it would become abuseable. I just bear it in mind whenever the idea comes up, and try to spread it through nuance and innuendo. Otherwise, if I pin it down to die rolls and POW costs and risks, some clever-clogs rules-lawyer will work out that the best and safest Resurrections are those cast by Chalana Arroy Dryads (or whatever) and try to warp the world that way. Like pissant powergamers wanting to play stinking Chaos cultists, or Illuminated Humakti Vampires, or shit like that.
I say that we should Make Death Hurt, or where's the glory in adventuring? There's a good Orlanthi Stave about this, but I can't be bothered to dig it out right now (being drunk while I enjoy my last night as a 25-yr-old). You know the one I mean, anyway.
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