Dagori Inkarth hex map

From: Joerg Baumgartner (joe@sartar.toppoint.de)
Date: Fri 21 Oct 1994 - 13:37:48 EET



David Hall in X-RQ-ID: 6666

> Jerome also asks:
>>Do you know if it's possible to join the two boards in one game?

> Almost. They do just about match (though the hexes are slightly different
> sizes). But only about half of the edge of each map is common. We need a
> Dagori Inkarth map next.

I have done one, as ASCII map - remember the DP digests from November 93?

I used the map borders from Chaosium NG, DP and the hex-maps in Griffin Mountain to get a frame of reference around the area of Shadows Dance and then interpolated the approximate positions of the main features of the land.

A nice side effect with these ASCII maps is that, printed out in PICA, the hex size is a fairly good match to the DP hex size.

If you put together the maps of Elder Wilds, Balazar, Dragon Pass, Nomad Gods, and round out the missing bits, you get a gaming surface about 5'*5', almost too large to be handled. The main problem is that most of the land to the north and the east is wilderness, with few points of interest and less inhabitants to wage war against each other. Already Dagori Inkarth with its fairly sizeable troll and elf population is hard to flesh out in terms of DP units, unless you allow the "inpassable mountains" to harbour lots of additional creatures - hollri, giants, dwarves (strays or outposts from Greatway), wyverns and other dragonkind, spirits and elementals of all sorts, giant insect herds or combat units.

A possible army listing soon to follow...

> I just noticed that the original Chaosium Dragon Pass map does match up
> with the RQ2 Trollpak map and with the Chaosium Nomad Gods map. However,
> the Dagori Inkarth map doesn't match the Nomad Gods map. Ho hum.

I found this out quite early, too. However by crossing lines etc one can realign the locations of Dagori Inkarth.

What's more, the northeastern corner of the Dragon Pass map (and counter collection) could do with extra work.

The Stinking forest and the Valley of Flowers are known aldryami territory. Where are their counters?

The Valley of Flowers and most of the northeastern corner of the DP map have much more vegetation on the Dagori Inkarth map than shown on the DP board. I suggest to make the flower- and fungus-forests a new type of terrain, largely the same as other forest, although movement through the flowers would be less hindered than through forest, and sporewood travel might require saving throws or such.

If you extend the northern edge of DP by say 8 hexes, you will get the Rockwood Mountains and the southern woods of Balazar into the game, with hordes of Greatway dwarves, aldryami and Votanki hunter clans as additional independents.

If there is interest, I'll send my maps of Dagori Inkarth to Henk for another digest issue.

--
-- Joerg Baumgartner joe@sartar.toppoint.de



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