From: Sandy Petersen (sandyp@idcube.idsoftware.com)
Date: Tue 01 Nov 1994 - 06:27:16 EET
Pamaltelan hunters/warriors
The Doraddi live close enough to nature to realize that most predators aren't particularly designed for fighting. A wolf or a crocodile is designed to kill, not to fight.
Alex Ferguson:
>Elder Races seems to think they're a Wareran thang, hence my
>equivocation. Though it'd be Kewl to have Pamaltelan ogres work at
>least somewhat differently from the "regular" variety.
I agree. I think they're even rarer in Pamaltela than in Genertela, and I concur they should work differently. Suggestions?
>Illuminating myths and time-share-soul idea, Sandy, mercy buckets.
>And the totemism factlet.
Perhaps we could be more specific as to what is being requested of me? Are you writing in gaelic, or what?
THE TOWER OF LEAD
The intent behind a published Dorastor has always been to
have the Tower of Lead be uninhabited, so that the gamemaster could
put anyone he wanted into it. In CULTS OF TERROR it had vampires, but
it could have anything, really.
In Steve Perrin's old Pavis Campaign, he had the Blind King's Palace filled with evil vampires, and I stole his idea to do the same thing. The idea here was to have a wide variety of real nasty vampires ranging from vampire centaurs (the worst!) down to vampire ducks (which, with their hideously enhanced strength, are nearly as tough as an ordinary human!) Vampire centaurs of course could stirke with their hooves doing beaucoup damage, then draining your magic points. I added vampire elves whose toothed arrows drained both blood and STR upon scoring a hit. Just some ideas for anyone needing Dorastor-Level vampires (centaurs, elves, and maybe a vampire scorpion man, so you can be poisoned at the same time the chaos thing is sucking your blood out through his tail and also draining your magic points).
Hmm. Perhaps I've been playing too much CoC.
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