Aldryami: floor wax or dessert topping?

From: Alex Ferguson (alex@dcs.gla.ac.uk)
Date: Fri 04 Nov 1994 - 01:04:47 EET


Joerg and Sandy set about one another with sarcasm and extreme violence:
> >The difference between a raiding band of elves and one of tusk
> >riders (represented with 5 counters in DP) escapes me.

> The Tusk Riders openly boast of their prowess as mercenaries,
> are organized into mobile bands, and actively seek hire. They try as
> hard as they can to be little square counters on the DP map. Elves
> are completely and utterly different.

As appealing as the image of Tusk Riders furrowing their low brows, and thinking thoughts of rectilinear flatness is, I reckon the numbers on the counters are somewhat more important. I think one could usefully model an alryami force (at least partly) in terms of units, as long as one correctly reflects that: they will be vastly more effective both physically and magically in forests than outside; and that they will typically be a very dispersed force, so the melee and physical magic rules would have to be tinkered with to model the difficulty of eliminating them by melee or strat-bombing.

Portraying an alryami "unit" purely by terrain effects would be boring for the most important thing, and also doesn't really reflect the finite but highly mobile forces of the defender.

Alex.



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