From: Mark Hansen (MRHANSEN@china.qgraph.com)
Date: Wed 09 Nov 1994 - 20:30:14 EET
Subject: Questions - Urox, Gagarth, Babeester Gor, GoG runes, Grain Goddesses
My gaming group is new to RQ. Our campaign is in Dorastor (I'm using the Riskland campaign as a jump-off point). I've got a few questions:
What's the story on Gagarth, the Wild Hunter? How does he fit into the Praxian pantheon? GoG doesn't have a cult description, except for Hunter Gods. My interpretation of the short blurb in the GoG Prosopaedia is that he's something more than just a Hunter God. Does anyone have a cult description for him? What is his myth history? Why isn't he mentioned that much?
What is the darkened square rune for Babeester Gor shown in GoG? I only have the runes as shown in the deluxe rules. An open square is the Earth rune, I don't think that it's the same as the darkened (filled) square. I get the feeling that there's more runes than are shown in the Deluxe rules, am I correct? Where can I get a more complete list?
Two of the characters in Dorastor have been twice-deported by the Lunar empire. Their parents were Carmanians that were forced to move to the Grantlands. Now, because of political crimes, the two have been deported to Dorastor. Both are initiates of Ernalda and the Grain Goddess (we are assuming Pela). Now that they are in Dorastor should they start worshipping Dorasta, the local grain goddess? In other words, do Ernalda initiates stick with the Grain Goddess they originally worshipped? Or, do they change grain goddesses when they move to a new region?
Thanks in advance for any help you can give me on these questions.
-Mark
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