From: Paul Reilly (paul@venus.phyast.pitt.edu)
Date: Tue 01 Jan 1991 - 09:56:33 EET
I like the idea of different people publishing their Guides to various
places. I sent in such for Ashford (in the Blank Land of Retrint) and Perfe
(on the Janube River.) I am working on some for Sog City, Einpor, Nolos,
and Telmoria. I would like to see what other people have on these regions
and especially on the Telmori, if anything.
Other things: melee rules discussion, magic rules discussion, etc. are
always interesting. History of the Third Age would be interesting (often
spotty compared to the Second Age history given in official sources.)
Rules we have experimented with:
Damage: Death is assessed at the end of the round. The dying character gets
a (CON - "extra damage beyond HP") * 5 roll to survive into the next round.
This gives some chance for healing and gives characters with both hands lopped
off, etc., some chance to survive, as many people have in real life with two
lost limbs.
Strengthening enchantment: The "systemic" strengthening enchantment is very
powerful when interpreted as just adding to the hit points of a character.
For 6 points of enchantment the character can essentially double their hit
points and hit points per location, etc.
NPCs created with several points of the official version of Strengthening
Enchantment have proven almost impossible to take down, etc.
A weaker version is an enchantment that gives characters a sort of negative
hit point reservoir. This enchantment basically ties the soul down to the body
a little harder, so the recipient is just not as likely to give up the ghost.
Assess the physical effects of damage as per the original hit point, e.g. limbs
lost, etc., but use the points provided by the enchantment as a reservoir for
retained functionality or life; thus a person with enough Strengthening
Enchantment could get their head cut off and still live, healing it back on.
This produces a very nice effect when describing fights to players attacking
NPCs with a lot of Strengthening Enchantment ("You cut off his head. He picks
it up and puts it back on..") but allows them to be defeated by hacking them
apart like zombies.
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