RQ digest: Random thoughts on past subjects

From: Glen Bailey (gbailey@umbio.med.miami.edu)
Date: Tue 01 Jan 1991 - 09:56:33 EET


(I'm still reading all the past articles, and just got up to 3.6. I wanted
to "throw" my 2 cents in -hmm, wouldn't that make throw a knowledge skill? :))

You people must be rules lawyers. I see tables and tables and tables, and
rules and rules and rules... enough already. Can't you make things simpler?

How about this rule for combat fumbles (it just came off the top of my head,
but its simple and keeps weapons masters from killing self): Subtract the
Cchance to special from the fumble results roll. (Example: sword skill=60,

special=12. Attacker fumbles, GM rolls 96, subtracts 12 = 84: weapon shatters
instead of attacker doing maximum damage to himself.)
You say this is too simple? Our combats take too long as is.

Spell fumbles? The extensive fumble charts are too much. Unless the GM can
think of an adequate result, how about the caster roll against the same skill
chance, if he fails again he takes 1 (maybe a die roll?) damage to general
hit points per point of magic in the spell? Not only did he waste the magic
but failed to control it enough to keep from harming himself.

I like the skill modifier of -20 when attempting the same thing (picking the
same lock) but to use also for parrying another attack? It takes away from
those that have over 100% parry chance.

--------------------


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:28:15 EEST