Re: RQ discussion 5

From: CRIMMARTI@urvax.urich.edu
Date: Tue 01 Jan 1991 - 09:56:33 EET


Re: Reynold Schirmer's "silly question": yes, countermagic blocks heal
spells cast on one. A reasonable exception to this is that anyone in
permanent mindlink with you need not get past the countermagic. Life's a
bitch.
        I don't care for Damage Resistance being blown by critical hits.
That may be because I just started playing an Adept. Or it may be because
AD&D left a permanent bad taste in my mouth for "game balance" rules. I
don't see it as a big problem that Damage Resistance would block criticals
while Protection and Shield don't, for two reasons: Damage Resistance is
inferior to an equal number of points of Prot. or Shield, and the extra
damage a critical gives you will likely punch through Damage Resistance. A
side note: I don't consider a sorcery spell useful unless it is pretty
effective at a duration of one week or more. A one-week duration D.R. would
be intensity 9 for someone with an 18 INT; without armor, that person will
be toast very quickly. 30-35% of normal hits with arrows will affect him.
Really dangerous hits will almost certainly succeed. Well, I'll quit now,
but in parting let me add that Gloranthan wizards regularly beat divine magic
users, so don't worry about game balance.
                                        Martin Crim
                                        crimmarti@urvax.urich.edu

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