From: Rich McAllister (rfm@Eng.Sun.COM)
Date: Tue 01 Jan 1991 - 09:56:33 EET
Re the recent discussion about "does Countermagic block Healing": as a house
rule, we say it doesn't. Otherwise Countermagic becomes a fairly nasty
offensive spell -- you cast it on your wounded enemies so they bleed to
death. This just doesn't seem right.
We also bagged the old RQ2 rule about having to wait so-many (don't even
remember the number) rounds between Healing spells, for similar reasons.
Otherwise what you do after cutting somebody's arm off is cast Heal 1
on it to prevent anybody from applying Heal 6 for a while... which
turns Healing into a limited version of Seal Wound. Again, this
seems counter to the "spirit" of the spell.
Of course, a way of getting around these problems without changing
the rules is just to distribute Dispel Magic matrices fairly freely
as treasure....
Rich
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