RQ Discussion question

From: Michael Norrish (NORRISH@ST1.VUW.AC.NZ)
Date: Tue 01 Jan 1991 - 09:56:33 EET


 I recently had to design an enchanted magical sword. Designed for use by a
magical illiterate it had to use a magic spirit for proper operation. But then
I thought of a problem; when a magic spirit bound into an item casts its
spell(s) what is the chance for success? The simplest answer is just to say
100% but this is not explicitly stated to be the case in any of the rules I
have, and it might actually make things more interesting if the relevant spirit
doesn't know all of its spells perfectly.
 If, however, a spirit has a partial chance of success with its spells then
presumably it can improve with experience, just as do normal sorcerers.
(All this assumes a magic spirit that casts sorcery spells). One also has to
give the spirit spell manipulation skills like Range, Duration etc.
 This makes for interesting swords, ("Cast Spell Resistance sword!", "Oh, are
you sure? You know I've never really liked that spell... in fact I'm bloody
hopeless at it.."), but makes for rather a lot of work.
 Is there an official rule on this? What does everybody do?
->Michael Norrish (norrish@st2.vuw.ac.nz)

Michael

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