Dragonnewt Plinths

From: Eric Jablow (jablow@pilot.njin.net)
Date: Tue 01 Jan 1991 - 09:56:33 EET


I have a vague memory from the original RQ2 Snakepipe Hollow
booklet that the Dragonnewt Plinths could be used by anyone to
restore temporary POW. One would place his hands on the Plinth,
"pray", and one would get 2D6 POW back. However, the Dragonnewts
would not like that, and they may teleport a squad to look.
Change POW to MP, and it seems reasonable for RQ3.

As an aside, how common should special magical sites be in the
various places in Glorantha? Perhaps we can develop a table of
unusual places. Prax would have fewer than Dragon Pass, with the
Western Kingdoms having an intermediate number. One could have a
table like:

1D100 Place

01-10 Shrine to Major Local Religion
11-15 Shrine to Minor Local Religion
16-18 Shrine to Local Spirit Cult
19-20 Shrine to Foreign Religion
21-30 Place of Ancient Battle
...
...
81-00 Roll on Local Special Table

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