Dragonewt Plinths

From: The Jade Piper (schmidea@clutx.clarkson.edu)
Date: Tue 01 Jan 1991 - 09:56:33 EET


        The Dragonewt plinths are supposed to work like Earth's legendary
ley lines. There are a number of entry and exit points, usually where these
lines cross, and the plinths mark the lines and stone cirlces mark the nexus.
If you know the appropriate ritual, you can start walking down the line and
arrive at the nexus far faster than if you traveled naturally.

        I believe that you can not intentionally stop at any place other than
the end point, and you can enter the line at the starting point or anywhere
on the line. The lengendary time for travel is from midnight to dawn, no
matter what the distance is. So, if you use this mode of travel, make sure
that your destination is at least 5-6 hours away as it is.

        If the plinths are moved or destroyed, that line becomes interrupted,
and a travelling 'newt would seemingly appear at the end. He would then have
to travel to the other end of the break in the line and cast the ritual again.
He would probably report this to someone, or try to fix it and those who broke
it soon afterward.

        People traveling down these things look like shadowy figures blurring
by at a high rate of speed.

        As to the Pharoh, he sounds like a character from another game to
me :-).

        The Jade Piper

Subject: RQ Discussions 10

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