From: Loren J. Miller (millerl@wharton.upenn.edu)
Date: Tue 01 Jan 1991 - 09:56:33 EET
Warning, Long and Dry post ahead
As a result of popular demand (well, two people demanded it) I have
reluctantly agreed to post the barest beginning of a RuneQuest point
generation system. Note that RuneQuest only has attributes and skills,
there are no such things as advantages and disadvantages, so I have for
the most part avoided the apples and oranges syndrome (I ignore it, so
far).
The idea behind it was to duplicate the curve supplied by RuneQuest
III's own training system. Note that RQ3 has three different methods by
which characters may increase skills: experience, with the d100 roll to
miss your chance and 1d6% increase; training, where the character spends
skill hours in training with an instructor in order to gain a 1d4-1%
increase; and research, where the character spends skill hours alone,
doing research, in order to gain a 1d4-2% increase. Attributes may be
increased in a similar way, but take quite a bit more time. Size and
Intelligence may never be increased, by training, after initial
character generation. All these systems have a similar curve/plateau
effect.
I decided to make up a point system based on training times. Each
"point" in the system represents 100 hours of training under a qualified
instructor.
I took a few liberties with attribute costs. First, the average SIZ and
INT are 3 higher than the average of the other attributes. I took that
into account in the point system. Since SIZ and INT are not normally
increasable after starting the game, I arbitrarily decided they are
exactly twice as important as the other attributes, and
increasing/decreasing them should cost/award twice as much.
I gotta run now, here are the tables I got after doing the math.
Sorry they're so disorganized.
RuneQuest Point Cost system
Each Point is approximately 100 hours of training under the tutelage
of a qualified instructor in the skill.
RQ Skill Point costs
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Point costs for attributes
score ----------------------- costs ---------------------------
Str Con Siz Int Pow Dex Cha
0 -14 -14 -46 -46 -14 -14 -14
1 -14 -14 -45 -45 -14 -14 -14
2 -13 -13 -44 -44 -13 -13 -13
3 -12 -12 -43 -43 -12 -12 -12
4 -11 -11 -41 -41 -11 -11 -11
5 -10 -10 -38 -38 -10 -10 -10
6 -9 -9 -35 -35 -9 -9 -9
7 -7 -7 -32 -32 -7 -7 -7
8 -5 -5 -28 -28 -5 -5 -5
9 -3 -3 -23 -23 -3 -3 -3
10 0 0 -18 -18 0 0 0
11 3 3 -13 -13 3 3 3
12 6 6 -7 -7 6 6 6
13 9 9 0 0 9 9 9
14 13 13 7 7 13 13 13
15 16 16 15 15 16 16 16
16 20 20 23 23 20 20 20
17 25 25 31 31 25 25 25
18 29 29 40 40 29 29 29
19 34 34 50 50 34 34 34
20 39 39 60 60 39 39 39
21 44 44 70 70 44 44 44
22 50 50 81 81 50 50 50
23 55 55 93 93 55 55 55
24 61 61 105 105 61 61 61
25 68 68 117 117 68 68 68
26 74 74 130 130 74 74 74
27 81 81 144 144 81 81 81
28 88 88 158 158 88 88 88
29 95 95 172 172 95 95 95
30 103 103 187 187 103 103 103
31 110 110 203 203 110 110 110
32 118 118 219 219 118 118 118
33 127 127 235 235 127 127 127
34 135 135 252 252 135 135 135
35 144 144 270 270 144 144 144
36 153 153 288 288 153 153 153
37 162 162 306 306 162 162 162
38 172 172 325 325 172 172 172
39 181 181 345 345 181 181 181
40 191 191 365 365 191 191 191
Point costs for skills
%-age cost
0 0
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
14 1
15 1
16 1
17 1
18 1
19 1
20 1
21 1
22 1
23 1
24 2
25 2
26 2
27 2
28 2
29 2
30 2
31 3
32 3
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100 26
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110 31
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112 32
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114 33
115 34
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194 95
195 96
196 97
197 98
198 99
199 100
-----------------------cut here-----------------------
Loren Miller internet: MILLERL@wharton.upenn.edu
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