Where's the ambiguity? Over there, in a box

From: Martin Crim (CRIMMARTI@urvax.urich.edu)
Date: Tue 01 Jan 1991 - 09:56:33 EET


Answers to "Stump the sage?":
>What strike rank(s) do spirit combats take place?
        Why do you want to know? That's not just a flippant answer.
The SR system is supposed to be abstract. In RQ II, if I recall
correctly, it occurred on SR 1. I'd make a case in RQ III that
it takes the whole melee round and should be resolved on SR 10.
Everyone has modified spirit combat to make it more interesting.
One way to do this is to increase the amount of MR destroyed by
big spirits. Another is to allow critical and special hits
(figure the chances based on the number from the resistance
table). Under that system, a critical gives a free attack at
full chance and a special gives a free attack at half chance
(round up). A critical or special with a free attack gives
another free attack, recursively without end. Both these systems
speed up spirit combat and make it less mechanical. To answer
your second question, no, in orthodox RQ, there is only one set
of attacks per round.

>Form/Set (substance) - What's the range of the lance?
        Ten meters seems right, and you could probably increase the
range and skill, but why would you want to? In my college (the
One True Holy Universal School of Saints Malkion, Arkat, and
Valastar), the "lance" attack is looked down upon as unsubtle.

>Shouldn't you tire from damage?
        One FP per point of damage is how I've been running it. I
don't increase base FP, either. Of course, the fatigue system is
unrealistic and incomplete, so everyone has a fix. Choose your
own, or, if you like, I'll send you mine. It's on disk.

>I remember reading something about Jaldon somewhere, but can't
remember where.
        Probably in Cults of Prax, p. 26. There's one paragraph
there, as much as in Dragon Pass.

>As an aside, how common should special magical sites be in the
various places in Glorantha?
        I prefer placing these sites as appropriate for the
campaign. Some of them are on the maps, of course. You can
figure out the temples by reference to the population charts,
figuring that 3/4 of the population are adults and therefore
initiates, and dividing them up appropriately. The Magic Book
gives overlapping sizes; I assume that the high end is where you
move up to the next higher level, and the low end is the minimum
you can sink to without falling to the next lower level.

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