New Sorcery spell for RuneQuest III

From: Classroom Account (s917@cs.utexas.edu)
Date: Tue 01 Jan 1991 - 09:56:33 EET


    Here's a Sorcery spell for RuneQuest III which I made up. In my world it's
only known by the Brithini, in Arolanit. Tappers like it, though it doesn't
protect them from the Storm Bull sense chaos ability.

MYSTIC CLOAK - touch (self only), passive, temporal

   This spell conceals spells cast on the sorceror or his possessions. It
prevents any such spells from being detected by Mystic Vision, Detect Magic,
or any Divine detection magic. It has no effect on divination.

   All spells of equal or less intensity than the mystic cloak spell will
be concealed. A mystic vision spell of intensity 10 or greater will reveal
the presence of the mystic cloak spell, but no other magic will detect it.

What do you guys think?

[Guys? We actually do have (I believe) three female subscribers out of the
185 or so subscribers to the Digest...:-) -ACB]

  Ok, here's another new RuneQuest III sorcery spell.

SUMMON OBJECT ranged, instant

This spell summons an object which has been placed in a homing circle to the
spellcaster. The range of the summon object spell must be equal to or greater
than the distance between the spellcaster and the homing circle, and the
intensity of the spell must be equal to the SIZ of the object to be summoned.
The item appears in the hand of the spellcaster, or on the ground at his/her
feet, at the spellcasters discretion.

This spell should be at least as rare as teleport. In a gloranthan game, it
would make a good spell to round out one of the Malkioni schools of magic with.

If you feel really mean, you could allow the caster to specify the destination
of the object to be anywhere within 10m or so, including in the air. This
would allow pc's and npc's to drop anvil's on each other's heads (-: .

If you decide that allowing homing circles to function for both this spell and
teleport isn't restrictive enough, you can make another ritual enchant spell
like homing circle for this spell. If you go this way, it might be interesting
to say that for each extra point of POW in the enchantment, another 5 SIZ of
stuff can be summoned for free (i.e. w/o allocation of extra intensity).

Thoughts, anyone?

Ken McKinney (s917@cs.utexas.edu)

[I made this as a discussion article because of the trailing comments.
Ken, when you're satisfied with the discussion response, resubmit it
and I'll put it in the Digest itself. -ACB]

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