From: Michael Kossowsky (STUDBNET%ILJCT@VMS.HUJI.AC.IL)
Date: Wed 19 Jun 1991 - 09:56:33 EEST
I am currently developing a RQ computer aid. It will be able to
create random monsters, with all thier attributes, skills, and magic.
The way the program will know how to do this is via a monster
'template'. The template will list contain all the basic info about a
monster - attribute dice, basic weapons, skills and magic. When a
monster is rolled, the computer asks if you want a bias on the die roll,
thereby allowing one to create superior monsters or 'rabble'. It will
also carry over the monsters skills, weapons and magic. The user will
then be able to modify all of the info on the sheet, changing
atrributes, adding/deleting skills, etc. The user will then be able so
save and print the monsters out.
Now, I have some questions that I haven't sorrted out yet, and I
am looking for creative input. The template essentialy looks just like
an entry in the Bestiary, now that means that when I put in the weapon
for a monster, I also put in a skill % foor that weapon - should that
number automaticaly change based on the die bias - i.e to go up if the
user selects a 'superior' monster ? Hmmm. I thought I had more
problems, I guess I don't. But, what I really am looking for is
suggestions in what people would want to see in such an aid, also advice
from anyone who has started writing one of these things.
I had previously started writing this in Pascal, then C, but put
them away. Recently, I needed to teach myself Paradox, so I figured I
would do that by writing this program as an application.
When I finally complete this thing, I will make it availible to
the public as ShareWare. If anyone has Paradox 3.5, then all you will
need is the application itself, if you don't then you will also need the
Paradox Runtime, which I can send you, but it is fairly big.
Anyhow, let me hear some ideas from y'all.
- Michael Kossowsky
studbnet@iljct
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