Re: Ken McKinney's excellent Rune-Based Sorcery

From: Malcolm Smith (malcolm.smith@alcatel.no)
Date: Wed 03 Jul 1991 - 09:56:33 EEST


     I'm afraid I'm a bit of a Gulper when it comes to trying
     to fathom out rules 'n' things (it 'only' took me the best
     part of nine years to fathom out the quagmire of the
     Dragon Pass rules!) and I've come to a bit of a cropper
     with a few of the fundamentals of Ken's system.

     First, can someone explain where a sorcerer gets his Law
     and Chaos percentages from, and how do they increase?

     Secondly, for spells such as Create Basilisk and Create Man
     there is a reference to a number of Chaos and Law Points.
     Exactly what is this reference?

     Thirdly, would I be correct in assuming that if one casts
     a spell correctly then the caster can make an experience roll
     on the Runes associated?

     Fourthly, with the Forever step on the timescale, would
     this make Immortality a possibility, or would only be
     immortal within 10 metres of the casting site unless one
     spends more Points on widening the radius of the spell/area?

Re: Monty Haul (as seen in almost every issue...)

     Er, what is this?

[I can answer that -- he was an American game show host. In the
role-playing context, it is meant as a derogatory term to describe
"giveaway" campaigns, where the characters are immensely powerful and
great treasures are just waiting to be won with little struggle. --ACB]

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