For discussion: Contest of skills and Seaworthiness

From: Loren J. Miller (MILLERL@WILMA.WHARTON.UPENN.EDU)
Date: Wed 20 Nov 1991 - 09:56:33 EET


I was just reading the RQ rules to reacquaint myself with them and
noticed the way that the Sneak and Listen, or Hide and Scan, skills were
opposed. Namely, the stealth skill is rolled, and if it is made, then it
is subtracted from the perception skill to determine the effective skill
level in the perception skill. Is this a general way of resolving
contests in RuneQuest? For instance would it work with a locksmith's
devise skill for a lock and the devise skill of the thief trying to pick
it? i.e. Roll the resistive skill, if you make it subtract your
resistive skill from the motive skill, producing an effective motive
skill.

And speaking of the Seaworthiness rules in RQ, I think the seaworthiness
numbers are rather low. If you have a cheap sea captain (with a skill
around 50-70%) he's going to sink his boat every second or third day he
has a strong wind. That's cheap all right. How can somebody who sinks
90% of all cargos he carries continue to call himself a captain? Also,
if you had a large armada of 500 boats or so, you would lose a few every
single day to even mild winds. It just seems highly unrealistic to me.

And another thing, if seaworthiness determines whether a ship stays
afloat or not, what do Structure Points do and why should a captain care
about them?

whoah,
+++++++++++++++++++++++23
Loren Miller internet: MILLERL@wharton.upenn.edu
"I don't have to practice what I preach 'cause I'm not the kind
of person I'm preaching to." -- Book of the SubGenius

======================================================================


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:28:24 EEST