Wiz II

From: arthurr@sol.crd.ge.com
Date: Fri 17 Jan 1992 - 09:56:33 EET


Sample Schools of Magic
-----------------------

        School: Psychic
        Packages: Psychic/Mystic, Divination, Magic, Protection
        Description: Mystic/Monk
        Examples: Winnowil, Savah, Jedi, Deryni, Niko

        School: Hot Shot
        Packages: Standard, Fire, Storm, Water, Earth, Illusion,
                        Protection, Movement
        Description: High-falutent, squabbling, petty, mage-dominant,
                        intimidating, wage-wizards
        Examples: Fizban, Jaric, Randall

        School: Courtmage
        Packages: Magic, Protection, Standard, Divination, Movement,
                        Illusion, Beast, Storm, Healing, Exotic/High, Water
        Description: Extremely competent, good/evil, classic adept
        Examples: Anskiere, Alain Aspect, Gandalf, Merlin, Enas Yorl

        School: Antagonist
        Packages: Standard, Stealth, Fire, Exotic/High, Illusion
        Description: Classic evil wizard - wide range of competence
        Examples: Roxanne, Ominor, Faisix, Jodos, Ischade

        School: Natural
        Packages: Magic, Fire, Storm, Earth, Water, Healing,
                        Divination, Protection, Beast
        Description: Shaman/Druid-like pursuits
        Examples: Tahion, Allanon, The Adept (Snowbrother), Elrond

        School: Battlemagic
        Packages: Healing, Standard, Stealth, Blademage
        Description: With Hunter, Mercenary, Bounty Hunter, Adventurer
        Examples: Shadowjack, Lythande, Grey Mouser

        Each package would likely have specialists (e.g. a lore handed
        down through generations).

Spell Packages
--------------

        Magic: Cantrips Protection: (Stasis/Harmony)
                Spell Resistance Damage Resistance
                Neutralize Magic Warding
                                                        Elemental Shield

        Fire: Fire Starting Water: Walk On Water
                Throw Flame Breathe Water

        Storm: Fall Reduction Earth: Stone Shaping
                Shocktouch Shardstrike
                Summon Winds
                Flight Beast: Speak to Animal
                                                        Animal Bonding

        Healing: Healing Divination: Dowsing
                (In)sobriety Truesight
                Sterilize Retrocognition
                Sustenance Sense Presences
                Neutralize Poison Speak Languages
                Transcend Pain Sending
                                                        Mind Read
                                                        Telescopic Sight

        Stealth: Movement: Lock/Knock
         (Illusion/Disorder/Movement) Walk On Water
                Lock/Knock Flight
                Disguise Divert Energy
                Mask Self Kinetic Blast
                Fall Reduction Bridge
                Bridge Teleport
                Teleport Mind Over Matter
                Stone Shaping Fall Reduction
                Night Vision
                Telescopic Sight

        Standard: Cantrips Psychic/Mystic: (Spirit/Harmony)
                Disguise Sending
                Fall Reduction Mind Stun
                Dowsing Shielding
                Fire Starting Mind Read
                Spell Resistance Mental Barrier
                Neutralize Magic Astral Projection
                Damage Resistance Empathy
                Warding Sense Presences
                Night Vision Healing
                Kinetic Blast Mind Over Matter
                                                        Inner Strength
                                                        Iron Mind
                                                        Spirit Resistance
        Illusion: Disguise Suspended Animation
                Shape Change Paralysis Touch
                Mask Self Transcend Pain

        Blademage: (Death) Exotic/High: Divert Energy
                Turail's Steely Blade Sending
                Turail's Seeking Blade Korac's Shields
                Turail's Flashing Blade Suspended Animation
                Turail's Blurring Blade Lock/Knock
                Turail's Elemental Blade Teleport
                Personal Warding Personal Warding
                Spell Warding Mind Snare
                Blade of Vengeance Transfer Consciousness
                                                        Binding
                                                        Banish
                                                        Magebolt

--------------------------------------------------------------------
                        SPELL INDEX
--------------------------------------------------------------------

Spell Name ESL Noun Verb Form
-------------------- --- --------- --------- --------
Animal Bonding 3 Beast Harmony Mastery
Astral Projection 8 Spirit Movement Magic
Banish 7 Spirit Movement Magic
Binding 10 Spirit Stasis Magic
Blade of Vengeance 9 Truth Death Magic
Breathe Water 4 Water Harmony Mastery
Bridge 5 Movement Harmony Magic
Cantrips 0.5 Magic Mastery Mastery
Damage Resistance 2 Stasis Magic
Disguise 2 Man Illusion Mastery
Divert Energy 7 Magic Movement Magic
Dowsing 3 Truth Magic
Elemental Shield 5 Harmony Magic
Empathy 5 Harmony Movement Magic
Fall Reduction 1 Storm Stasis Mastery
Fire Starting 1 Fire Magic
Flight 5 Storm Movement Magic
Healing 4 Fertility Harmony Magic
Inner Strength 3 Man Harmony Mastery
Iron Will 4 Spirit Harmony Mastery
Kinetic Blast 5 Movement Death Magic
Korac's Shields 8 Stasis Magic
Light Globe 1 Light/Fire Magic
Lock/Knock 2 Disorder Movement Mastery
Magebolt 8 Death Magic
Mask Self 6 Illusion Magic
Mental Barrier 6 Spirit Harmony Mastery
Mind Over Matter 6 Movement Spirit Magic
Mind Read 5 Spirit Truth Mastery
Mind Snare 7 Spirit Stasis Mastery
Mind Stun 5 Spirit Stasis Magic
Neutralize Magic 4 Magic Death Magic
Neutralize Poison 4 Fertility Mastery
Night Vision 3 Darkness Truth Mastery
Paralysis Touch 5 Man Stasis Magic
Personal Warding 2 Stasis Mastery
Retrocognition 7 Truth Movement Magic
Robinn's (In)sobriety 1 Disorder Harmony Mastery
Sending 5 Spirit Truth Magic
Sense Presences 3 Spirit Truth Magic
Shape Change 4 Illusion Disorder Mastery

Spell Name ESL Noun Verb Form
-------------------- --- --------- --------- --------
Shielding 5 Spirit Harmony Magic
Shardstrike 7 Earth Movement Magic
Shocktouch 3 Storm Death Magic
Speak To Animal 1 Beast Truth Mastery
Spell Resistance 3 Magic Stasis Magic
Spell Warding 4 Magic Stasis Mastery
Sterilize 2 Fertility Mastery
Stone Shaping 4 Earth Movement Magic
Summon Winds 8 Storm Movement Magic
Suspended Animation 7 Man Stasis Mastery
Sustenance 4 Fertility Stasis Mastery
Speak Language 4 Man Truth Mastery
Teleport 6 Movement Magic
Telescopic Sight 3 Truth Mastery
Throw Flame 3 Fire Death Magic
Transcend Pain 9 Man Harmony Mastery
Transfer Conciousness 10 Spirit Disorder Magic
Truesight 6 Truth Mastery
Turail's Blurring Blade 5 Earth Movement Mastery
Turail's Flashing Blade 6 Earth Death Magic
Turail's Steely Blade 3 Death Mastery Mastery
Turail's Seeking Blade 3 Truth Magic
Walk On Water 3 Water Movement Magic
Warding 6 Stasis Magic

        In general, Form refers to outward manifestation of the spell.
        That is, mastery spells have a mundane appearance, which might
        be accomplishable without magic. They also would be less likely
        to be noted (if at all) as magic by observers. Magic spells
        have a mystic tie, be it concentration, a "presence", or blue
        bolts of energy, thunderclaps, or aurae of power.

(Copyright 1991 by Rick Arthur)

======================================================================


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:28:25 EEST