From: arthurr@sol.crd.ge.com
Date: Fri 17 Jan 1992 - 09:56:33 EET
Sample Schools of Magic
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School: Psychic
Packages: Psychic/Mystic, Divination, Magic, Protection
Description: Mystic/Monk
Examples: Winnowil, Savah, Jedi, Deryni, Niko
School: Hot Shot
Packages: Standard, Fire, Storm, Water, Earth, Illusion,
Protection, Movement
Description: High-falutent, squabbling, petty, mage-dominant,
intimidating, wage-wizards
Examples: Fizban, Jaric, Randall
School: Courtmage
Packages: Magic, Protection, Standard, Divination, Movement,
Illusion, Beast, Storm, Healing, Exotic/High, Water
Description: Extremely competent, good/evil, classic adept
Examples: Anskiere, Alain Aspect, Gandalf, Merlin, Enas Yorl
School: Antagonist
Packages: Standard, Stealth, Fire, Exotic/High, Illusion
Description: Classic evil wizard - wide range of competence
Examples: Roxanne, Ominor, Faisix, Jodos, Ischade
School: Natural
Packages: Magic, Fire, Storm, Earth, Water, Healing,
Divination, Protection, Beast
Description: Shaman/Druid-like pursuits
Examples: Tahion, Allanon, The Adept (Snowbrother), Elrond
School: Battlemagic
Packages: Healing, Standard, Stealth, Blademage
Description: With Hunter, Mercenary, Bounty Hunter, Adventurer
Examples: Shadowjack, Lythande, Grey Mouser
Each package would likely have specialists (e.g. a lore handed
down through generations).
Spell Packages
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Magic: Cantrips Protection: (Stasis/Harmony)
Spell Resistance Damage Resistance
Neutralize Magic Warding
Elemental Shield
Fire: Fire Starting Water: Walk On Water
Throw Flame Breathe Water
Storm: Fall Reduction Earth: Stone Shaping
Shocktouch Shardstrike
Summon Winds
Flight Beast: Speak to Animal
Animal Bonding
Healing: Healing Divination: Dowsing
(In)sobriety Truesight
Sterilize Retrocognition
Sustenance Sense Presences
Neutralize Poison Speak Languages
Transcend Pain Sending
Mind Read
Telescopic Sight
Stealth: Movement: Lock/Knock
(Illusion/Disorder/Movement) Walk On Water
Lock/Knock Flight
Disguise Divert Energy
Mask Self Kinetic Blast
Fall Reduction Bridge
Bridge Teleport
Teleport Mind Over Matter
Stone Shaping Fall Reduction
Night Vision
Telescopic Sight
Standard: Cantrips Psychic/Mystic: (Spirit/Harmony)
Disguise Sending
Fall Reduction Mind Stun
Dowsing Shielding
Fire Starting Mind Read
Spell Resistance Mental Barrier
Neutralize Magic Astral Projection
Damage Resistance Empathy
Warding Sense Presences
Night Vision Healing
Kinetic Blast Mind Over Matter
Inner Strength
Iron Mind
Spirit Resistance
Illusion: Disguise Suspended Animation
Shape Change Paralysis Touch
Mask Self Transcend Pain
Blademage: (Death) Exotic/High: Divert Energy
Turail's Steely Blade Sending
Turail's Seeking Blade Korac's Shields
Turail's Flashing Blade Suspended Animation
Turail's Blurring Blade Lock/Knock
Turail's Elemental Blade Teleport
Personal Warding Personal Warding
Spell Warding Mind Snare
Blade of Vengeance Transfer Consciousness
Binding
Banish
Magebolt
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SPELL INDEX
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Spell Name ESL Noun Verb Form
-------------------- --- --------- --------- --------
Animal Bonding 3 Beast Harmony Mastery
Astral Projection 8 Spirit Movement Magic
Banish 7 Spirit Movement Magic
Binding 10 Spirit Stasis Magic
Blade of Vengeance 9 Truth Death Magic
Breathe Water 4 Water Harmony Mastery
Bridge 5 Movement Harmony Magic
Cantrips 0.5 Magic Mastery Mastery
Damage Resistance 2 Stasis Magic
Disguise 2 Man Illusion Mastery
Divert Energy 7 Magic Movement Magic
Dowsing 3 Truth Magic
Elemental Shield 5 Harmony Magic
Empathy 5 Harmony Movement Magic
Fall Reduction 1 Storm Stasis Mastery
Fire Starting 1 Fire Magic
Flight 5 Storm Movement Magic
Healing 4 Fertility Harmony Magic
Inner Strength 3 Man Harmony Mastery
Iron Will 4 Spirit Harmony Mastery
Kinetic Blast 5 Movement Death Magic
Korac's Shields 8 Stasis Magic
Light Globe 1 Light/Fire Magic
Lock/Knock 2 Disorder Movement Mastery
Magebolt 8 Death Magic
Mask Self 6 Illusion Magic
Mental Barrier 6 Spirit Harmony Mastery
Mind Over Matter 6 Movement Spirit Magic
Mind Read 5 Spirit Truth Mastery
Mind Snare 7 Spirit Stasis Mastery
Mind Stun 5 Spirit Stasis Magic
Neutralize Magic 4 Magic Death Magic
Neutralize Poison 4 Fertility Mastery
Night Vision 3 Darkness Truth Mastery
Paralysis Touch 5 Man Stasis Magic
Personal Warding 2 Stasis Mastery
Retrocognition 7 Truth Movement Magic
Robinn's (In)sobriety 1 Disorder Harmony Mastery
Sending 5 Spirit Truth Magic
Sense Presences 3 Spirit Truth Magic
Shape Change 4 Illusion Disorder Mastery
Spell Name ESL Noun Verb Form
-------------------- --- --------- --------- --------
Shielding 5 Spirit Harmony Magic
Shardstrike 7 Earth Movement Magic
Shocktouch 3 Storm Death Magic
Speak To Animal 1 Beast Truth Mastery
Spell Resistance 3 Magic Stasis Magic
Spell Warding 4 Magic Stasis Mastery
Sterilize 2 Fertility Mastery
Stone Shaping 4 Earth Movement Magic
Summon Winds 8 Storm Movement Magic
Suspended Animation 7 Man Stasis Mastery
Sustenance 4 Fertility Stasis Mastery
Speak Language 4 Man Truth Mastery
Teleport 6 Movement Magic
Telescopic Sight 3 Truth Mastery
Throw Flame 3 Fire Death Magic
Transcend Pain 9 Man Harmony Mastery
Transfer Conciousness 10 Spirit Disorder Magic
Truesight 6 Truth Mastery
Turail's Blurring Blade 5 Earth Movement Mastery
Turail's Flashing Blade 6 Earth Death Magic
Turail's Steely Blade 3 Death Mastery Mastery
Turail's Seeking Blade 3 Truth Magic
Walk On Water 3 Water Movement Magic
Warding 6 Stasis Magic
In general, Form refers to outward manifestation of the spell.
That is, mastery spells have a mundane appearance, which might
be accomplishable without magic. They also would be less likely
to be noted (if at all) as magic by observers. Magic spells
have a mystic tie, be it concentration, a "presence", or blue
bolts of energy, thunderclaps, or aurae of power.
(Copyright 1991 by Rick Arthur)
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