RQIV: tithes

From: Loren Miller (LOREN@wmkt.wharton.upenn.edu)
Date: Thu 27 May 1993 - 01:03:14 EEST


I have a question about tithes.

It seems to me that the RQ rules at present are overly mathematical
about tithes and other cult rules. For instance the mastery rules
would assume that people can somehow measure exactly how good they are
at skills. Also, tithes assume that people know how to divide by ten,
which might not be something that innumerate people can do.

How about changing tithes so that, for instance, instead of tithing
10% of income a farmer initiate would tithe five chickens and ten
bushels of grain per year, or some such combination? A noble, assumed
to be wealthy, might tithe 5 fully equipped soldiers, 100 bushels of
grain, 50 chickens, two cattle, a hogshead of cider, and fifteen yards
of linen cloth. The tax, ahem errm I mean tithe, would be paid every
year.

For mastery and other levels of skill, how about changing the
definition so that the master, in order to be recognized as a
master, would have to succeed at 5 out of 5 skill tests? This borrows

an idea that I saw in "Tales" a while ago. I haven't heard much about
it recently. Someone who had passed the test could join professional
guilds and charge full price for training, while someone who had not
passed the test might very well be over 100% with the skill, but was
unlucky in the testing circumstances. It also allows politics to play
a part in mastery tests, which would explain some of the losers who
show up in real life organizations.

Even if the rules themselves do not change to reflect this, I *do*
think that changes along these lines should be suggested somewhere in
the rule book.

Where else in play could we disengage characters away from the
underlying rules?

--
+++++++++++++++++++++++23
Loren Miller              LOREN@wmkt.wharton.upenn.edu
     There's a thin line between TQM and Mutiny

0,,

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