RQIV: tithes

From: johnjmedway (jjm@zycor.lgc.com)
Date: Thu 27 May 1993 - 01:55:15 EEST


>> From: "Loren Miller" <LOREN@wmkt.wharton.upenn.edu>
>> Subject: RQIV: tithes
>> Date: 26 May 93 18:03:14 EDT
>>
>> For mastery and other levels of skill, how about changing the
>> definition so that the master, in order to be recognized as a
>> master, would have to succeed at 5 out of 5 skill tests? This borrows

I think this is an excellent idea, for guild qualification and also for
Initiate/Rune Lord/Priest requirements. A requirement of 50% would be
satisfied by the character demonstrating competance, but being allowed
to fail or come up short (2 out of 4 must be successes...).

It may also be a good idea to allow a critical to count double in these
tests goals (after a particularly impressive display - one way or the
other - the judges say "We've seen enough, you're in (out)."

>> Even if the rules themselves do not change to reflect this, I *do*
>> think that changes along these lines should be suggested somewhere in
>> the rule book.

This is the way the tithe system should be worked over. It would be too
difficult to provide divergent enough levels of contributions for the
different societies and for the different strata therein. I'd say
leave the 10% rule as is, BUT state what each of the temples would want:

        Yelmalio: Barley, corn, birds,...
        Zorak Zoran: Mushrooms, beetles, trollkin slaves,...

The 10% should be _roughly_ translated into appropriate gifts, not filled
out and mailed in with a 1040 tithe form.

>> Where else in play could we disengage characters away from the
>> underlying rules?

Well, there's always the POW gain debate and the prefab prayer/DI in a can
(ye olde Rune/Divine magic system).

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