Character generation

From: JOVANOVIC@CUCCFA.CCC.COLUMBIA.EDU
Date: Fri 04 Jun 1993 - 02:13:28 EEST


Here's a very rough sketch of a current idea for
previous experience - the basic system, recommended
for generating characters quickly or for beginning
players. It gives you nearly as much choice
as the pointing system, but is much, much faster.

Creating An Adventurer

a) Pick species (recommend humans to start).
b) Roll characteristics (exact details depends on species).
c) Pick culture (affects equipment, weapon use, choice of profession,
   magic and religion).
d) Pick profession (determines social status),
    1) Basic system - Pick a profession, write down the basic skills
       for that profession, pick the listed number of optional skills
       (this number is based on the usefulness, perks, and social status
        of the profession). If the GM allows, you can trade two optional
        skill choices for one from another profession.
    2) Point system - Point based, similar to draft 2.0 but streamlined.
e) Add skill and cultural modifier bonuses to skills to get final skills.
f) Pick spells (a certain number based on your level for the basic system).
g) Start with equipment and wealth based on profession and culture
   (i.e. Pelorian soldier - scimitar, shield, etc.).

The new templates look something like this (please note that the point costs
and base cost are now in a smaller font and italicized, so that they don't
stand out as much as they do here):

CRAFTER Trained Competent Expert Master

BASIC SKILLS Base (Pts.) Base (Pts.) Base (Pts.) Base (Pts.)

Craft <Substance> 45% 2 60% 4 75% 8 90% 16
Craft <Substance> 30% 1 45% 2 60% 4 75% 8
Evaluate 45% 2 60% 4 75% 8 90% 16
<Weapon> Attack 30% 1 45% 2
<Weapon> Parry 30% 1 45% 2
                                                                
BASE COST 5 10 22 44

OPTIONAL SKILLS (8) Base Base Base Base

Bargain 45% 4 60% 8 75% 16 90% 32
Conceal 45% 2 60% 4 75% 8 90% 16
Craft <Substance> 45% 2 60% 4 75% 8 90% 16
Custom <Guild> 45% 1 60% 2 75% 4 90% 8
Devise 45% 4 60% 8 75% 16 90% 32
Instruct 45% 4 60% 8 75% 16 75% 16
Human Lore 45% 2 60% 4 75% 8 90% 16
<Substance> Lore 45% 1 60% 2 75% 4 90% 8
Pick Lock 45% 1 60% 2 75% 4 90% 8
Set Trap 45% 1 60% 2 75% 4 90% 8
<Weapon> Attack 30% 1 30% 1 45% 2 60% 4
<Weapon> Parry 30% 1 30% 1 45% 2 60% 4

Thus, to generate a crafter with the basic (quick) system, one would simply
write down the 5 basic skills, then look at the number by optional
skills and picks 8 optional skills, then pick a number of spells
(say 5 points of Spirit Magic for a Competent crafter), and finally
write down equipment and wealth.

Hope that gets the idea across - but that's the basic idea.
This should be much simpler and much faster, for those that
aren't interested in the greater level of detail and control
that the pointing system allows. Let me know what you think.

Oliver


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