shields and playbalance

From: The Stars Are Right (kokko@eemeli.enet.dec.com)
Date: Sat 05 Jun 1993 - 10:18:44 EEST


I think that the rqIII and now it seems rqIV's lack of stackking limits on rune
spells ruins playbalance on higher levels at least for certain cults. In my
campaign there is for certain players an irresistable urge to powergame and
therefore to protect their characters as much as possible. So if they play say

an Orlanthi, he would sacrifice all or most of his pow to get as high a level of
Shield spell as possible. So he would have iron armor, iron large shield, shield
6 and protection whatsoever and be very, very gross. all theORDINARY, run of the
mill opponents would have very hard time against him with his 100% in shield
parry. and the firepower that could make things a bit more exciting for him
would crush all other members of the party and make paly very dull for them. Of
course you can always try to invent new ways of circumventing the advantage of
armor but the fact is that these tanks are bad for a game or campaign. The same
goes for the current compatiblity of shield with other spells, spells that wre
incomaptible with it in the RQ2. If they were incomaptible as earlier on ,
characters would have to decide which is more dangerous, spirits or physical
weapons in a fight where both were present, instead of protecting themselves
against both. Again this is problem with gamers starting to reach or exceed the
Rune level. But the rules should work there also.
 I think also that the current classification of physical shields to bucklers to
hoplite shields is pretty good, but I disagree that the size of the shield
should protect you against damage so severely as the current rules indicate. Say
you have a cahracter with 16 or 18 point shield with maybe iron thrown in to
protect for half as much again and then the character has 90% or more with
shield. The guy is pretty much immortal in ordinary fights. I would rather say
that the protection is much less say, on the level with weapons 10 or less
points and maybe without the benefit of iron and say that the advantage of

bigger shiled lies in the amount of locations it protects or a higher beginning
percentage (much higher?) . What do you say.
     -- hannu (a GM in a Gloranthan campaign starting 1981 and still continuing)


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