From: charles gregory fried (f6ri@midway.uchicago.edu)
Date: Sun 06 Jun 1993 - 22:07:11 EEST
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From: charles gregory fried <f6ri@midway.uchicago.edu>
To: "RuneQuest IV Playtest Discussion" <rq-playtest@marketest.wharton.upenn.edu>
Subject: Re: shields and playbalance
Date: Sat, 5 Jun 93 11:33:29 CDT
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hannu:
Your thougts on excessive rune amgic were very much to the point. I have one
idea that I have put into practice in my campaign on this. Whan a person
wishes to learn an additional point of rune magic, square the number of
points of rune magic sought: the character must then overcome this number
with his or her POW in order to receive this new level of the magic from the
god. For example, you seek Shield 4: squaring 4, we get 16; you have a POW
of 15 (assume that you are an acolyte); you must beat a 16 on a resistance
roll with a 15: you need to roll 45 or under to get Shield 4. If this fails,
i rule that initiates and acolytes must wait until the next high holy day to
try again, priests must wait until the next seasonal holy day. A very harsh
GM might rule that the character loses the point of POW! I also allow
characters to sacrifice additional points of POW to improve their chances.
You can also use this system for spirit magic: bladesharp 6 is rather gross
too!
This system has the benefit of making it quite hard to go beyond 4 points of
stackable rune magic. Thoughts?
-- Greg Fried
0,,
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