From: Joerg Baumgartner (joe@sartar.toppoint.de)
Date: Mon 07 Jun 1993 - 17:45:20 EEST
In <AFBA135845@marketest.wharton.upenn.edu>, you write:
-- Loren
3. You mean like in the One-thumb story in Thieves World #1, where the
I would use this concept for long duration spells, but not for
1. Casting a spell thrice: How about maintaining a spell in certain
>>
The note I just sent reminded me of an old topic for me. When you look at
fantasy and fairy stories typically a mage casts a permanent enchantment by:
1. repeating the casting 3 times
2. using the law of sympathy or contagion
3. allocating a large portion of magical power to spell maintenance, with the
option to pull it back if it is needed in a pinch (this can be restricted).
Would it be possible to allow long-term manipulations somehow following the
schemes of our source material, as above? What do you all think?
<<
sorcerer maintains several (let's call them active) spells for certain
customers? These spells draw upon his power and reduce it considerably,
but not enough that he would be blocked from using instantaneous magic.
enchantments.
intervals, refuelling it in a ritual? This way a sorcerer who wants to
maintain long duration spells would have to lock himself in and have
little time to do anything else - similar to a priest's cult duties.
just 0.02 DM
-- -- Joerg Baumgartner joe@sartar.toppoint.de 0,,
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