Re: enchantments in stories

From: Joerg Baumgartner (joe@sartar.toppoint.de)
Date: Mon 07 Jun 1993 - 17:45:20 EEST


In <AFBA135845@marketest.wharton.upenn.edu>, you write:
>>
The note I just sent reminded me of an old topic for me. When you look at
fantasy and fairy stories typically a mage casts a permanent enchantment by:
1. repeating the casting 3 times
2. using the law of sympathy or contagion
3. allocating a large portion of magical power to spell maintenance, with the
   option to pull it back if it is needed in a pinch (this can be restricted).

Would it be possible to allow long-term manipulations somehow following the
schemes of our source material, as above? What do you all think?

-- Loren
<<

3. You mean like in the One-thumb story in Thieves World #1, where the
sorcerer maintains several (let's call them active) spells for certain
customers? These spells draw upon his power and reduce it considerably,
but not enough that he would be blocked from using instantaneous magic.

I would use this concept for long duration spells, but not for
enchantments.

1. Casting a spell thrice: How about maintaining a spell in certain
intervals, refuelling it in a ritual? This way a sorcerer who wants to
maintain long duration spells would have to lock himself in and have

little time to do anything else - similar to a priest's cult duties.

just 0.02 DM

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

0,,

This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:27:27 EEST