Re: enchantments in stories

From: Burton Choinski (burt@ptltd.com)
Date: Mon 07 Jun 1993 - 18:23:52 EEST


Post away, Paul.

Oh, and I was bored one night and was playing with your Runic Sorcery rules.
As an alternate perception (and formula, if you like):

   "Impose (a) on (b) to produce (c)"
         a(b)=c
   "Impose (a) on (b) via (c) to produce (d)"
         a(b)>>c=d

Easy to read, IMHO. Examples of use:

  Animate Substance:
    Mastery(x)>>Magic=Mobility (x rune defined by substance)

  Apprentice Bonding:
    Law(Man)>>Infinity=Communication

  Armoring Enchantment:
    Hunger(Death)>>Infinity=Harmony
  
NOTE: Harmony as a result means a dampening of harmfull effects.

  Binding Enchantment
    Stasis (Spirit) >> Infinity = Slavery

NOTE: I thing the "slavery Rune" should be the mastery rune on it's side, like
  a backwards 'E', rather then upside down. Mastery could be considered to be
  "Harmony with an underlying control". Slavery has the control being
  "off to the side" (i.e. not you), and the position of slavery is not
  harmony.

  Create Basilisk:
    Chaos (Fertility) >> Infinity = Beast

NOTE: Personally, I think this one worked out nicely.

  Create Familiar:
    Mobility (Man) >> Infinity = Man

NOTE: i.e. move the elements of "man" to the source

  Create Vampire:
    Chaos(Death) >> Infinity = Man

Damage Boosting
  
    Mastery (Death) >> Magic = Disorder

NOTE: Disorder as a result increases the harmfull effects.

Fly
   Mastery(Air) >> Magic = Mobility

"Quickfoot" (i.e. equal to the spirit "mobility spell"
   Mastery (Earth) >> Magic = Mobility

"Fishfoot" (The swimming equivalent)
   Mastery (Water) >> Magic = Mobility

   Comments?


0,,


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