From: Burton Choinski (burt@ptltd.com)
Date: Mon 07 Jun 1993 - 18:23:52 EEST
Post away, Paul.
Oh, and I was bored one night and was playing with your Runic Sorcery rules.
As an alternate perception (and formula, if you like):
"Impose (a) on (b) to produce (c)"
a(b)=c
"Impose (a) on (b) via (c) to produce (d)"
a(b)>>c=d
Easy to read, IMHO. Examples of use:
Animate Substance:
Mastery(x)>>Magic=Mobility (x rune defined by substance)
Apprentice Bonding:
Law(Man)>>Infinity=Communication
Armoring Enchantment:
Hunger(Death)>>Infinity=Harmony
NOTE: Harmony as a result means a dampening of harmfull effects.
Binding Enchantment
NOTE: I thing the "slavery Rune" should be the mastery rune on it's side, like
Stasis (Spirit) >> Infinity = Slavery
a backwards 'E', rather then upside down. Mastery could be considered to be
"Harmony with an underlying control". Slavery has the control being
"off to the side" (i.e. not you), and the position of slavery is not
harmony.
Create Basilisk:
Chaos (Fertility) >> Infinity = Beast
NOTE: Personally, I think this one worked out nicely.
Create Familiar:
Mobility (Man) >> Infinity = Man
NOTE: i.e. move the elements of "man" to the source
Create Vampire:
Chaos(Death) >> Infinity = Man
Damage Boosting
Mastery (Death) >> Magic = Disorder
NOTE: Disorder as a result increases the harmfull effects.
Fly
Mastery(Air) >> Magic = Mobility
"Quickfoot" (i.e. equal to the spirit "mobility spell"
Mastery (Earth) >> Magic = Mobility
"Fishfoot" (The swimming equivalent)
Mastery (Water) >> Magic = Mobility
Comments?
0,,
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