From: johnjmedway (jjm@zycor.lgc.com)
Date: Tue 08 Jun 1993 - 00:32:21 EEST
>> From: JOVANOVIC@cuccfa.ccc.columbia.edu
>> Subject: Character generation
>> Date: Thu, 3 Jun 1993 19:13:28 -0400 (EDT)
>>
>> Here's a very rough sketch of a current idea for
>> previous experience - the basic system, recommended
>> ...
>>
>> d) Pick profession (determines social status),
>> 1) Basic system - Pick a profession, write down the basic skills
>> ...
better, but.....
What of a character with multiple professions? The characters which I mentioned
were of several, complementary professions. One started as a Noble, moved into
a priesthood ( Initiate - "Expert" ) since he was a second son, and then became
a military officer ( Foot Warrior - "Competant" ).
Getting credit back for all of the basic skills for each subsequent profession,
when the skills were already at/above the indicated levels was a bit of a pain.
Though this system is _far_ better that RQ3, I'd still be more in favor of a
system where you buy skills in smaller packages, which you add together. Give
a character 5*(age-14) "points" from which to buy packages of the sort:
Thug (1 point): Thuggish Weapon +5%, Fist/Kick +5%, Survival(urban) +5%,
Culture(urban lowlife) +5%, ...
Wealth: cash = 3, _appropriate_ gear = 5
Duelist (1): Noble weapon +10%, Maneuver +5%, Combat Sense +5%,
Culture(urban?) +5%, ...
Wealth: cash = 5, appropriate gear = 20
Noble (1): Administer Estate +5%, Culture (urban) +5%, Some Art +5%,
Sloth +5%, ...
Wealth: cash = 10, appropriate gear = 10, property = 50
Wealth points are based on a sliding scale, such as:
1 = d10 bolgs
2 = d10 clacks
3 = d30 clacks
...
10 = d10 lunars
...
50 = d100 lunars
...
100 = d1000 lunars
...
As an example: A young (age 18) member of the gentry/nobility decides to
split his points between the life of leisure and duelling. Having spent
his/her 20 points, we have:
Noble weapon (rapier?): 100% split betw. attack and parry
Maneuver: 25%
Combat Sense: 25%
Culture (Pelorian): 25%
Culture (Dara Happan): 25% (branching out)
Administer Estate: 25%
Fresco Appreciation: 25%
...
CASH = ( 10 x 5 ) + ( 10 x 10 ) points = 150 points, or about d1200 Lunars
GEAR = ( 10 x 20 ) + ( 10 x 10 ) points = 300 points, or about d2500 Lunars
PROPERTY = ( 10 x 50 ) points = 500 points, or about d4000 Lunars
There should be some flexability here, such as a difference between the
skills/benefits in the Soldier category, and that in the Night Watchman
category (yet both are Foot Warrior, now).
It just seems easier to pile packages together, and sum the total, than to
buy each new larger package, and get discounts and rebates. It also would
speed NPC generation, as the GM can just think, hmmm. He was a warrior for
5 years, with some thief and scout thrown in. Lessee, thats 5 years x 5 points,
or 25 package points, so lets give him 10 points of warrior, 5 points each of
thief and scout. the remaining 5 points can go into a mix of more color-oriented
skills or packages, maybe buying crafting skills, etc.
>> g) Start with equipment and wealth based on profession and culture
>> (i.e. Pelorian soldier - scimitar, shield, etc.).
We need to develop a list of what gear is appropriate for each culture.
(later)
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