From: JOVANOVIC@CUCCFA.CCC.COLUMBIA.EDU
Date: Tue 08 Jun 1993 - 22:25:37 EEST
Some general comments -
The volume has become a bit overwhelming. Might I
As a general note - your comments are greatly appreciated.
second Loren's suggestion that people try to limit
themselves to one post a day?
The next draft will be a while yet, but hopefully the changes
in it will address most of your points - this is not a
trivial task, however, and will take some time.
Runes -
This discussion more properly belongs in the digest - but to
clarify my comment (which may have gotten a bit distorted as
it was passed down) - as far as I understand it, the God Learners
invented a number of the runes in current use, but obviously
adopted some previously extant symbols. More to the point,
the God Learners spread and popularized their particular set
of runic symbols and their particular assignment of them to
the various cults they encountered as they spread across the world
to the point that they have been adapted by many cults and cultures
that consider the God Learners anathema.
Western wizards and sorcerers do indeed use runes, but apparantly more in a
literal sense than a magical one - they use them as symbols and signs to
represent things. Also, their use came into vogue well after sorcery
had been developed and taken on much of its current form.
Shields -
I've had only a little experience fighting with a shield,
The second RQIV draft uses the following values:
Buckler (10 AP) 50L 1.0
Frankly, I'd be tempted to lump these five shield
Small (Buckler/Small Round) (12 AP) 50L 2.0 ENC
(Or maybe even as low as 10/12/14 AP)
but I did speak at length to an ex SCAer that fought
extensively with buckler and kite shield. His main
comments were that although the buckler could perhaps
start with a slightly higher initial percentage,
the larger shields were easier to use and parry with,
particularly when just starting. However, he felt that
the AP ratings for bucklers were far too low compared to
the larger shields, since once one blocked a blow, a buckler
was quite effective, and frankly, bucklers were typically
as thick (or thicker) than the larger shields. He also thought
the AP on the larger shields were a bit on the high end.
Heater/Target (14 AP) 75L 3.5
Hoplite (18 AP) 100L 7.0
Kite (16 AP) 60L 5.0
Round (12 AP) 60L 3.0
types into three categories:
Medium (Heater/Target/Round) (14 AP) 75L 4.0 ENC
Large (Kite/Hoplite) (16 AP) 100L 6.0 ENC
Any comments?
Skill modifiers -
I'd like to get a more general opinion on something that has been
They have pointed out that of all the skills modifiers, Stealth
To replace the Stealth modifier, it was suggested that Knowledge skills
It seems that this might be an easier way to keep track of skills that
suggested by a few people.
affects the least skills. The two skills that it currently covers, Sneak
and Hide, could just as easily be classified as Agility skills (one person
suggested putting Sneak under Agility and Hide under Knowledge or
Judgement).
be split into two types of skills: Judgement skills, which can be
increased by experience, and Knowledge skills, which must be learned,
and cannot be increased by experience (Lores). Judgement skills would
have a skill modifier based on INT or possibly INT and POW,
Knowledge skills might not have a skill modifier at all.
can and cannot be increased by experience than the current box or no box
system, and would eliminate an extra set of calculations for a modifier
used for only two skills in RQIII.
Opinions?
Oliver
0,,
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