COMMENTS -- general replies on Sorcery, Shields and Subjects

From: Burton Choinski (burt@ptltd.com)
Date: Wed 09 Jun 1993 - 21:49:53 EEST


Roderick Robertson (on shields)
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| Armor Points/Encumbrance/Cost
| Material Small Medium Large
|
| Leather (1 Ply) 3/0.5/1 4/1.0/3 5/1.5/5
| Wicker 5/1.0/5 7/2.0/10 9/3.0/20
| Wood 8/1.5/25 10/3.0/50 13/4.5/75
| Wood/Leather 12/2.0/50 14/4.0/75 16/6.0/100 (standard)
| Reinf. W/L 15/2.5/60 17/4.5/90 20/6.5/125
| Bronze 15/2.0/110 17/4.0/140 20/7.0/150
            Shouldn't this be 6.0, to continue the pattern? ^^^

| With such a system, more Cultural differences could be introduced
| (Sartar Orlanthi use Wood, Wood/Leather, or Reinforced Wood/Leather;
| Sun Domers use Reinforced Wood/Leather or Bronze; Ducks use Wicker or
| Leather; etc.).

I like it, though. :) Iron would be equal to Bronze, unless enchanted where
it gets x1.5 the listed AP.

Is there any value in getting small shields? I mean, once players get the
cash, they will just upgrade to large ones unless there is some disadvantage
to having them.

| Since I have only been receiving the list since last night, forgive
| me if this is an old question, but could you elaborate on why there is
| (was?) no Catch skill? Someone (Loren?) mentioned that they had
| included Throw/catch as a single skill on a Character sheet. To me,
|the two are not in the least the same (else a Reciever could be a
| Quarterback...)

I think Throw and Catch should be part of the same skill, much like I feel
that punch, kick and headbutt should be rolled into "Brawling" and Grapple,
Hold, Escape rolled into "Wrestling".

Loren J. Miller suggests:
------------------------------------------------------------
| Before the volume of this list becomes unmanageable, I want to propose a
| protocol for people to use. Please use consistent subject lines, with
| keyword information, to identify the topic of your post. Subject lines
| like the following are helpful because they immediately identify the
| basic topic of your post.
|
| ADMIN: The benefits of digestified mailing lists
| SKILLS: Redundant skills, Cut it out!
| SKILLS: Redundant skills, Keep them!
| SORCERY: RQ3 compatible or not?

A general good idea, I suppose. I like lots of traffic, but others might not.
What about general messages where you reply on several subjects in one swoop
(like this message)?

| This is a list of likely subject line keywords.

Well, I don't know if a "cast in stone" list is needed. Just choose a good,
1 or 2 word tag for your subject (in upper case) that fits.

| You are the owners of this list, and I want it to work for your sake as
| well as my own. But I want you all to know that if it gets too chatty
| and inane I'm fully capable of pulling the plug on it, forcing us to
| once again use the digest for this discussion.

I hope not. Like I have stated, I like the volume/turnaround of the list
for this stuff. But I'll try to do more "combined messages" like this one.

Paul Reilly and his Sorcery stuff:
------------------------------------------------------------
| Here's a short description of our system, slightly changed from the
| version I sent to Oliver Jovanovic. It seems apropos to post it in the
| light of the current discussion. I lack the time to polish it
| so it may be rough in spots. Let me know what you think.

I'm not too fond of adding another attribute, PRE. But then, I was not
happy with Steve M.'s WIL in his heroquest rules.

I personally find the "parasite spell" idea a much better idea. Serfs,
Knights and Lords (and apprentices) pay the magic cost of the spell each
hour. Sorcerers are those who have mastered the Infinity rune, and pay once
per day.

This only applies to temporal spells, of course.

So, Joe peasant could cast the "Plowing Song", and basically has enough mana
to last a day. If it were really tough soil, he might need a 2 intensity
casting, which would drain him in 5 hours, wasting the rest of the day. But
there might be a Serf-combine object that hold mana that he can hold while
he plows, draining it as well. His children can then pray to the
Invisible god after the days work to refill it for the next day.

Such "Aid" objects, may be loaned to the serfs by their lords, or rented out
at a fee.

Perhaps the use of such objects require 1 extra MP (which goes to the
Invisible god as "his due" or is rationalized as energy loss/inefficiency by
us pagan science types :) per POW of enchantment.

    -- Burton


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