SORCERY, SPIRIT MAGIC, SKILLS

From: Anthony Ragan (ECZ5RAR@MVS.OAC.UCLA.EDU)
Date: Thu 10 Jun 1993 - 20:01:00 EEST


Hi all,

I don't yet have a copy of the RQ4 rules, but I wanted to send a few comments
on things I've read on this list.

Sorcery: I absolutely love Paul and Mike's suggested sorcery system! This is
light-years ahead of the RQ3 model. It has a wonderful feel to it, and it
actually looks like it would work! :) I think the conquered/destroyed
libido bit is a bit too restrictive for good roleplay, but it's a minor
gripe and I'm sure something could be worked-out. But, on the whole,
Bravo Paul and Mike!

Spirit magic: I don't share Curtis's problems with the mechanical nature
of spirit magic. I think the system works fine as is, allowing for
the possibility of disastrous failure. As for the lack of color to the spells,
any good roleplayer can add flavor to a bladesharp spell simply by saying
something colorful rather than shouting "Bladesharp 3 -- I need less than a
65!" The system is fine as it is.

Skills: I'm with Loren on this one. RQ has a good mechanic for resolving
tests by applying a multiplier to a stat, with the degree of difficulty
reflected by lowering the multiplier. The more we can avoid hair-splitting
or limited-use skills and the more we can rely on stat checks, the better.
(I'm a firm believer that simplicity and elegance in games)

-Anthony
 ecz5rar@mvs.oac.ucla.edu
 IrishSpy@aol.com
 Rune Chia Pet of Ernalda


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