From: Curtis Shenton (curtiss@netcom.com)
Date: Fri 11 Jun 1993 - 07:21:43 EEST
I've noticed one problem with the idea of limiting posts to as few as
possible and providing convient headers. It's not so easy to come up
with a header that let's people know what the psot is when you want to
deal with several topics in the same post. Anyway on to RQIV stuff.
First of all on the APP/CHA debate:
I do think we need a way to measure how goodlooking a character
is. Let's face it this does influence people and I think it's nice to
know. It doesn't have to be an attribute though. As for CHA I hate it.
It's too illdefined. Or at least all the definitions I've seen roll too
many different elements into one big lump sum. WHy not just ditch CHA
and the skills that go with it? If a PC wants to bargain why not let him
roleplay? Of course when you're playing a game you don't want to
roleplay every trip to the tinker when you're on an epic quest. So I
think the skills should actually stay, they can be usefull. I'd like to
see a better definition of CHA though. If it wasn't too general it might
be usefull.
Now on to Sorcery:
One idea I have for geasa is that that can be used to maintain
other people's spells. Let me explain. Maybe the Brithini do this, when
a young man/woman comes into age he probably goes through somesort of
ceremony. At that time he/she sacrifices a point of POW to establish a
Presence and the Wizard casts immortality. But the young man/woman will
maintain it, they swear a geas to never break the rules of their class.
If they do the spell is lost since they don't know it to recast it and
they now have a 1 Pow Presence hanging around like a black cloud.
Something like this could also explain while the Mostali are immortal
unless they break the rules. What do you guys think?
Another idea I like is that the ordeal a wizard goes through is
sort of a mini heroquest. His geasa/vows/whatever actually change him in
some way. So a wizard could tie himself to darkness by
swearing/accepting some geasa restricting him in the light. This makes a
bit more sense under the sorcery=rune manipulation model of how things
work but I think it could be an interesting idea to develop.
-- Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet "At the GM's option, strategic nuclear weapons may be considered 'magical'"-From the CyberCthulhu rules in Interface 0,,
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