From: Curtis Shenton (curtiss@netcom.com)
Date: Fri 11 Jun 1993 - 23:46:18 EEST
I'd just like to say I support the idea of including the Rune Power idea
as an optional rule. Right now the mechanics remind me of nothing less
than AD&D with disposable magic spell feel. "Well I'm going to the
Orlanth temple and I'm going to pick up two teleport greanges and one
flight grenade." I think the idea of Rune Power where you can ask the
god for any spell has a better feel.
With this system if two groups want to swear an Oath spell the
Humakt initaite can step in and cast oath if he has to(assuing he's
already sacrificed some pow) I think divine spells should enable mortals
to act as symbolic representitives of the gods and being able to call on
any of the gods pwoers available to you when they are needed seems more
in line with this. A Storm Bull worshipper shouldn't have to sit down
and plan what spells he's going to need ahead of time.
If play balance is an option I have two suggestions. One is that
initiates would have to sacrifice two pow for every one point of spell
they could ask for. But considering that it'll be one use anyway I don't
think this is needed. My other suggestion is that the first spell asked
for each day is granted. But then everytime you ask for another spell
you have to roll a die(1d10 for initiates and 1d100 for priests) if you
roll under the number of points you've already cast that's it for the
day. You'll have to fall back on DI if you need your god to save you.
This can be explained any number of ways, the god is annoyed witht he
frequent requests, it's a function of the Compromise, the god is busy,
etc.
The other thing I liek about this is that it would add bit of
similarity to priests and the other two magic types. Just like a shaman
makes his otherself awaken as a fetch on the spirit plane and feeds it
pow and a sorceror binds his otherself to the real world and gives it
pow a priest gives his otherself to his god and stores his pow that way,
as a pool to be drawn on later.
Comments?
-- Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet "At the GM's option, strategic nuclear weapons may be considered 'magical'"-From the CyberCthulhu rules in Interface 0,,
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