Re: SORCERY: Libidoes in Bondage! + SPIRIT MAGIC at the end

From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Sat 12 Jun 1993 - 23:37:47 EEST


 More discussion about vows:

 Chaste means 'abstaining from unlawful or immoral or all sexual
intercourse' according to my dictionary. The Rokari Wizard could
therefore be married and have children and still be chaste.

 I don't think all the Malkionists would advocate complete sexual
abstinence. I think the Rokari do as a way of copying the Brithini
and getting the extended lifespan. The Hrestoli certainly value
chastity in the sense of marital fidelity (see description of
Snodal's life); but I think they have left the sexual baggage
behind. I see the Hrestoli as more Islamic than most people.
I'm not sure, but I doubt the Stygians have any problems with sex
at all: the Trollish influence.

 The lesser freedom/greater power thing seems right, but I think
doubling a sorcerer's PRE for sexual abstinence is way too much,

especially if the religion has any form of forgiveness. A 5%
increase in the chance of a POW increase would be closer to the
mark.

 I really think the sexual aspect should be avoided in the core rules,
for the same reason as one should avoid the "sorcery is evil" aspect.
A lot of people will read the sorcery=no sex and conclude that they
are warped.

 Re: Greg saying "All spells are individual skills". Has anyone shown
the presence concept to him yet. I think he has an e-mail address.

 Greg can also change his opinion: he's done that about his own stuff
more than once. I think the each spell=one skill is a bad idea, it
tends to produce "One-Spell Charlies", as they are called in GURPS:
sorcerers who are great at just one spell. This will be worsened by
the RQIV manipulation rules, where intensity limits are determined
by skills.
 
 I (and I think a lot of other gamers) like the "magic is
a body of knowledge" concept more. If Greg has ever told anyone, I
would like to know _why_ sorcery spells are one skill each.

 It's not as though Greg is infallible, especially in game mechanics.
After all, his name is on the inside cover of RQIII, and he keeps
telling us not to take his word as gospel anymore.

 Please post as much of your rune-sorcery system as you have easily
available. If the ideas are as good as your presence system, you
may get a lot for positive reaction. If RQIV gets published with the
current RQ draft sorcery rules, I'll be looking for a new sorcery
system, and our disagreements on sorcerer sexuality aside
 
 Graeme.

 PS. I think the RQ system also tends to produce a lot of "one-weapon
charlies" as well. I would welcome a reduction in the number of
weapon skills.


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