ARMOR, DAMAGE & FATIGUE

From: Carl Fink (carlf@Panix.Com)
Date: Tue 15 Jun 1993 - 19:28:36 EEST


To: rq-playtest@marketest.wharton.upenn.edu
Subject: ARMOR, DAMAGE & FATIGUE

  John Medway writes:

J>2. Keep it simple and consistent. Modifiers always affect base chance of
> success, and the Critcal/Special/Fumble numbers are derived from this
> base.

  Yup. One reason behind the "add to the die roll" version was
(is) that it doesn't require one to calculate a new critical
and special number every five rounds. Sure, most of us can do
73/5 in our heads, but why should we alienate the math-deprived?
                                                                                                                           


0,,


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