From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Tue 15 Jun 1993 - 21:17:22 EEST
Re: OJ's simplified damage bonus table
The problem with this table is IMO that it reduces the effect
of size and strength as compared to RQIII's rolled table. A rolled
1d6 gives an average of 3.5, sure: but it can generate a 6. It
is the ability of a high damage bonus to roll a lot of damage that
gives its real effect, espacially when fighting large monsters or
people in iron plate.
That said, the new table is considerably simpler to implement, though
as I've said before I think the damage bonus is a bit low.
What is the best way to implement the advantages of large strength
and size in RQ? The longer reach is in SR's, extra damage is there,
HP to allow for extra damage. The only extra thing I can think of is
implementing extra armour against natural weapons: I suspect I could
punch the world heavyweight boxing champion until the cows came home
without much effect.
Let's see, to keep in line with Loren's suggestion that the standard
male human has a zero: (STR+SIZ/4) - 6, round down, min 0. So:
STR + SIZ Natural Armour
0-27 0
28-31 1 (Average of SIZ + STR at least 14)
32-35 2 ( " " " 16)
36-39 3 ( " " " 18)
40-43 4
How realistic does this seem to the martial artists and SCA types
out there? I doubt I could kill a horse with any number of punches.
Should this ever apply against other weapons ie should you get some
of it if you are wearing armour on top? Sould I just forget I ever
suggested it? One thing that has to be avoided is a situation like
WFRP, where personal toughness was much more important than armour.
Graeme.
0,,
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