From: Ed Wallman (WALLMAN@VAX2.Winona.MSUS.EDU)
Date: Wed 16 Jun 1993 - 07:01:03 EEST
FATIGUE MODIFIER ADDED TO ROLL
I must third (fourth? fifth?) the motion that adding to the roll is a bad
precedence. Also, our playtesting found that more referrals to the fumble
table were a real pain.
RESULT LEVELS VS. RESULT LEVELS
One problem is that RQ does not have many result levels to play with making
ties very common. Draft 2.0 seems to be trying to correct this with the
"botch" result suggestion. The "botch" seems to hard to calculate on the
spur of the moment. I have always thought RQ should have the following
result levels:
HIGH 1/2
SPECIAL 1/5
CRITICAL 1/20
SUPERCRIT 1/50 (minimum 50% skill required)
HYPERCRIT 1/100 (minimum 100% skill required)
The high result could be mostly ignored except for opposed skills (where it
would reduce the common ties). The super and and hyper results are
there mostly for glitz, but future heroquesters would use them. (?)
FINAL II CENTS
Could we get rid of all Roman numerals in RQ? They are annoying.
-Ed wallman@vax2.winona.msus.edu
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