Brief feedback

From: Nick Brooke (100270.337@CompuServe.COM)
Date: Thu 17 Jun 1993 - 10:43:30 EEST


Anthony:

CHARISMA:
> since he couldn't speak elegantly, he fails at convincing
> the merchant to give him a discount.

Wot, no Bargain skill? (Communication skill, base chance 5%, NOT a cult
secret so available to anybody). He didn't deserve a discount, then.
Still don't see the need for a separate characteristic: after all (to
develop an earlier argument), did Hitler get his kippers at a discount?

I agree that "player can't do it so character can't do it" is a terrible
problem to run into in any RPG. But I don't think it's really relevant
here.

You're right about no SR's in RQLite. (Or anywhere else, if I had my way).

Oliver:

I like the look of the new training and time out rules, especially with the
suggested tweak to (skill - mod)/10 days per roll. I'll try to poke holes
in them later, but they look like a wonderful improvement on the existing
system. I'm particularly keen on the alternatives to "training" /
"research" etc. More later.

Yours,

Nick


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