Re: Comments+Impressions

From: paul@phyast.pitt.edu
Date: Fri 18 Jun 1993 - 20:10:25 EEST


 GENERAL COMMENT: CHANGE "ADVENTURER" to "COMBATANT" in the Combat Draft.
"adventurer is a poor choice of word to describe city guards and giant
beetles! "Combatant" is a good word to describe anyone in combat.

Paul rep. to Graeme > Paul > Myles

> I support the highest roll in a category as the simplest system as well

  Good. Should this go into the next playtest draft as a alternative
opposed skill system? Then playtesters could comment.

>The only problem is that if someone had 150% skill then
>they would be unaffected by fatigue until they suddenly collapsed.

  My idea is that people with 150% skill are not only _better_, they are
more _efficient_ and should collapse when their skills get down near
zero. I _know_ that I can trash a novice pole arm fighter in better
physical shape than I am without breaking a sweat and leave him gasping
for breath. I spend less energy than he does because my skill is greater.
The novice wastes a _lot_ of evergy on useless attacks and overblocking.
_______________
DAMAGE BONUS:
 I reiterate: The current system is fairly simple. Minor changes will
cause people to have to memorize a new table. I bet that most of the
initial sales of RQ4 (first 3 yrs at least) will be long time RQ players.
This table has been the same in RQ2 and 3, don't know about 1. Why make
minor changes when it is something people use a lot and know? If you
want a major change like basing damage on the person with modifiers from
the weapon then go ahead but why bother with minor changes that hardly
affect the average damage?
_______
ROOT SKILLS:

  Good idea, we had a point-based game called Yggdrasil developed by a friend
of mine which used this concept. Someone should write up a good proposal.
_______________
>Skill contests. Really like the idea of levels of success e.g Special 6 beats
>Normal 5 etc. Much easier to use than the currently proposed system...

>Incidentally, has anyone considered using this system for combat rolls?

  We use it as a 'quick combat system'. Average the Attack and Parry skills
to get a single weapons skill. Roll a quick contest, loser gets hit.
Useful for duels or other situations with just two combatants, skips ahead
to the good part when someone gets hit. Really speeds things up, works
just like other contests of skill to see who is better. Great for when
pompous Orlanthi meet each other and just have to have a friendly dominance
fight.

  If you want to keep track of round by round combat use the regualar system.
___________


0,,


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:27:56 EEST