FATIGUE, MOSTLY

From: boris (mabeyke@batman.b11.ingr.com)
Date: Sat 19 Jun 1993 - 00:52:05 EEST


  Some Friday afternoon brainstorming on some things.

  Several people have commented about how simple it was to recover from
  fatigue in the new system. This strikes me as a bit off also. A partial
  fix for this would be to require a CONxN roll (N based on ENC level) to
  to recover. This roll should be affected by the same fatigue modifiers
  used for everything else. Whatever they end up being.

  Also, there should be some way for short term fatige to cause long term
  fatigue. If someone spends an hour running sprints, he's going to take
  more than a minute of two to recover. One way could be that whenever
  someone drops to exhausted, they lose fatigue class to LTF unless a CON
  roll is made. If Loren's system is used, then could say that every
  fourth STF level gives one LTF level. This will problably require some
  more thought and adjustment.

  The idea of just a straight skill modifier reflecting those with high
  skills outlasting those less skilled has one flaw. It seems that you say
  that if a master with a 130% skill and a novice with 30% skill spar for
  several rounds, they will eventually both accrue a -30% to skills from
  fatigue, which incapacitates the novice but allows the master to continue
  with 100% skill. Unfortunately if the master then goes and picks up a
  sword that he's a novice with, he's suddenly incapacitated. In real life,
  the master would still be fresh, because he didn't work as hard. A good,
  simple fix for this might be hard to devise, and more trouble than it's
  worth. One possible solution could be to add the difference in skills
  to the higher person's CONxN value, making it much less likely for a
  master to tire while fighting a novice, but two masters would be more
  evenly matched. And with this, returning to the reduction in autofailure
  level makes some sense.

  I like Loren's fatigue rule for the most part. Perhaps make it require a
  longer rest to recover a fatigue level, since one may be regained with an
  MP roll. I also like the root/branch skill idea; I'll have to go reread
  my Ringworld rules.

  From playtesting, I've noticed it's a pain in the butt to count melee
  rounds for fatigue; it's not something I normally do unless I'm concerned
  about timing for some other reason. Therefor, I propose the following
  optional rule; each round, the GM rolls a d5. If it comes up one,
  everybody check for fatigue. The rate of loss will be nearly the same
  (the odds of losing more than one level every five rounds are less than the
  odds of not losing any). It's a lot easier for me to remember to do
  something every round than to do it every fifth round.

  Might have a modifier in number of contacts based on APP or CHA or PRE or
  whatever it ends up as. Even if it's just APP, pretty people often are
  more popular, all other things being equal. Darn it.

----
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  Run dry on pithy sayings, check later.
  Boris
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