Re: Comments+Impressions

From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Sat 19 Jun 1993 - 00:54:57 EEST


 Graeme here, replying to Paul replying to Myles

 I support the highest roll in a category as the simplest system as
well. It produces some strange sounding results (my 5 critical beats
you 9 special, but if I'd rolled a 6 you would have won), but I think
it should function within the system pretty.

>
> >FATIGUE
>
> I used to belong to the Autofailure school but now belong to the
> Straight Skill Modifier school. Luckily I'm an Illuminate so the
> Autofailure Spirit of Reprisal can't get me.
>

 No need to worry: I think I'm the one who first proposed the autofailure
(no, I'm not losing my memory: I just don't know if anyone thought it up
independently) and I prefer a simple modifier too. The autofailure mod
was proposed in order to have some effect on people with 100%+ skill. I
know think that 100%+ people seem to have few advantages remaining to them
in the RQIV draft. The only problem is that if someone had 150% skill then
they would be unaffected by fatigue until they suddenly collapsed.

 This is IMHO a problem with Loren's integer based fatigue rules: a rune
lord with 150% attack and parry in her primary weapon and 60% in most
other weapon skills is at fatigue level +6. She still has primary
attack & parry at 90%, which is basically superb swordplay, but all
other skills are totally trashed. I may have misunderstood Loren of
course: did you propose a limiting integer, say con/2, before
collapse? Also, did fatigue accrue automatically at the end of every
rounds, or was the Con*X rule of the draft still in effect?

 On a related note: what are the advantages remaining to 100%+ skills in
the 2.0 draft? The multiple attack/parry rules have been replaced with
the new (markedly superior) rules. Someone mentioned that the RQII rule
of subtracting skills over 100% from opposed skills is back, but I didn't
notice it. The lesser value of skill over 100% as opposed to skill beneath
100% has always bothered me. In a fight between two opponents, one at 60%
skills, one at 100%, the 100% will almost always win. Between 100% and
140%, the 140%er has an nice edge but nowhere near the same superiority,
even though the difference is the same and it is much harder to go
from 100%->140% in a skill than from 60%->100%.

> On a serious note, people with 200% skills should be able to win against
> ordinary mortals in their sleep. Their spinal reflexes should be programmed
> for their skills, practically. Also, higher skill people learn to be more
> efficient in their tasks and take longer to reach the point of being too
> tired to do anything, the straight skill modifier reflects this.

 I agree on both points here.

>
> - Paul
>
> PS> Thanks Myles for the thumbs up on sorcery. Will have another draft
> out around the end of the month.
 

 Looking forward to it; pity I'll be on holidays then!

 Graeme.


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