From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Sat 19 Jun 1993 - 20:49:36 EEST
Graeme here, wasting time when he should be preparing for his
Burton: I'm not a real fan of the layered armour rules you give. One
Personally, I wouldn't mind seeing HP based purely on SIZ, with con
One thing that has struck me about the straight damage bonus idea:
Siz + Str Damage Bonus Armour Bonus OJ'sArmour = 0.5* Damage
etc.
In this system people in the same Siz + Str bracket would do the same
mid-term review!
of the reasons I suggested natural armour for big people is to give
them an advantage, since the current are prejudiced against large
combatants IMHO. I preferred SIZ+STR since I see muscle bulk and
hardness as being more important than overall health. In your rules,
the advantage dissappears when people are wearing heavy armour (ie in
most battles).
as just the stat used to determine recovery and functioning while
damaged; I'm not advocating this as a change, I just think it's a
better mechanic.
can very small creatures hurt each other at all? I think they have
a -3 to damage now, which make most 1d3 and 1d4 attacks pretty futile.
An idea that just rose to the surface of my mind (the cesspool
analogy seems apt) is to take Siz + Str 1-5 as the base like so
1-5 0 0 0
6-10 +1 +1 +1
11-15 +2 +2 +1
16-20 +3 +3 +2
21-25 +4 +4 +2
26-30 +5 +5 +3
31-35 +6 +6 +3
damage to one another ie 1d3 punch, 1d6 kick etc. Of course smaller
people have less hit points, so the end result is that fight between
larger combatants take longer.
There are a fair few problem with the system above: a typical Siz 32
Str 32 horse has +12 damage and armour, which is a +8 advantage over
an ordinary person: I don't think the typical horse has the equivalent
of plate armour built in. OJ's suggestion of half damage bonus equals
natural armour should work here though.
This is probably too much of a change, but it seems more elegant than
the current system. Thoughts? Comments?
0,,
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